Game Development: World 16

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16

Postby jock » Thu Apr 03, 2025 4:12 pm

I personally don't think they care anymore and the amount of convo's i have seen with different answers. Personally i think progression is months to fast, with most of the game ending by level 9 opening. Honesttly 1 month per mine hole would be fine with some tweaks to buildings requirements.
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Re: Game Development: World 16

Postby animary » Sat Apr 05, 2025 9:38 am

jock wrote:I personally don't think they care anymore and the amount of convo's i have seen with different answers. Personally i think progression is months to fast, with most of the game ending by level 9 opening. Honesttly 1 month per mine hole would be fine with some tweaks to buildings requirements.



"progression is months to fast"

Exactly. A good player has accomplished everything within a month, and within four months is bored and either quits or runs around trashing everything in sight (of course much of this progress is due to an army of bots, which the average player does not have). And much of the boredom is due to the massive grinding in the game; unless you are playing hours every day you typically spend one game session cooking, the next day it's fishing, and the constant grind of keeping your study desk full is a major irritant. Smelting steel and producing Q200 cheese should not be achievable within the first months.

A village where everyone specializes is an option, though a fragile one. One player quits and the others have to fill in for them, but without their specialized skills, and this dominoes till one person remains ...who bids a sad farewell to their village and awaits the next world (while all the neighbors wait for the claim to decay so they can loot the remains).
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Re: Game Development: World 16

Postby jock » Sat Apr 05, 2025 5:32 pm

animary wrote:
jock wrote:I personally don't think they care anymore and the amount of convo's i have seen with different answers. Personally i think progression is months to fast, with most of the game ending by level 9 opening. Honesttly 1 month per mine hole would be fine with some tweaks to buildings requirements.



"progression is months to fast"

Exactly. A good player has accomplished everything within a month, and within four months is bored and either quits or runs around trashing everything in sight (of course much of this progress is due to an army of bots, which the average player does not have). And much of the boredom is due to the massive grinding in the game; unless you are playing hours every day you typically spend one game session cooking, the next day it's fishing, and the constant grind of keeping your study desk full is a major irritant. Smelting steel and producing Q200 cheese should not be achievable within the first months.

A village where everyone specializes is an option, though a fragile one. One player quits and the others have to fill in for them, but without their specialized skills, and this dominoes till one person remains ...who bids a sad farewell to their village and awaits the next world (while all the neighbors wait for the claim to decay so they can loot the remains).


I think you overestimate how much time you need to put in to achieve most things. I personally have not sued bots for years, most things are so irrelevant and it really is about not doing the wrong stuff more than doing the right. e.g. knowing what curios are just effort traps or what food is pointless etc.
jock
 
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Re: Game Development: World 16

Postby NictheStickyDick » Thu Apr 10, 2025 7:36 pm

jock wrote:
animary wrote:
jock wrote:I personally don't think they care anymore and the amount of convo's i have seen with different answers. Personally i think progression is months to fast, with most of the game ending by level 9 opening. Honesttly 1 month per mine hole would be fine with some tweaks to buildings requirements.



"progression is months to fast"

Exactly. A good player has accomplished everything within a month, and within four months is bored and either quits or runs around trashing everything in sight (of course much of this progress is due to an army of bots, which the average player does not have). And much of the boredom is due to the massive grinding in the game; unless you are playing hours every day you typically spend one game session cooking, the next day it's fishing, and the constant grind of keeping your study desk full is a major irritant. Smelting steel and producing Q200 cheese should not be achievable within the first months.

A village where everyone specializes is an option, though a fragile one. One player quits and the others have to fill in for them, but without their specialized skills, and this dominoes till one person remains ...who bids a sad farewell to their village and awaits the next world (while all the neighbors wait for the claim to decay so they can loot the remains).


I think you overestimate how much time you need to put in to achieve most things. I personally have not sued bots for years, most things are so irrelevant and it really is about not doing the wrong stuff more than doing the right. e.g. knowing what curios are just effort traps or what food is pointless etc.


Do you have any advice for a new to Hafen player, use to play legacy, on what foods are worth the effort and what curios are worth? some of the ggood foods we've seen like spicy salads need like 10 different things to make it with lol.
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