Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Far Green Country

Postby McWafflez » Sat Aug 29, 2015 3:38 pm

CTheRain wrote:I feel like I wasted tons of money last night and I even pasted out from the sugar rush. You guys owe me $27/2 of game time to pay me back for wasting my monsters!

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I thought I was going to die of a heart attack.

that's gross
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Re: Game Development: A Far Green Country

Postby Lambsauce » Sat Aug 29, 2015 3:40 pm

CTheRain wrote:I feel like I wasted tons of money last night and I even pasted out from the sugar rush. You guys owe me $27/2 of game time to pay me back for wasting my monsters!

Image

I thought I was going to die of a heart attack.



Shoulda just done what I did and got a bunch of wheat beers.
I'm here to kick ass and chew bubblegum, and I'm all out of ass
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Re: Game Development: A Far Green Country

Postby creadth » Sat Aug 29, 2015 3:47 pm

Felkin wrote:Just join the IRC : http://irc.lc/synirc/haven/t4nk@@@

We got a bot here that automaticaly posts what loftar/jorb post.

It's a little broken atm though.

Bot was wiped actually :D
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Re: Game Development: A Far Green Country

Postby Halfrex » Sat Aug 29, 2015 4:58 pm

jorb wrote:
mamflo wrote:Sincerly, chance to lower prices?
P.s

Ludwig von Mises imho is a bad economist...


In that case you do not understand economics, and I am thus less inclined to take advise from you on the subject of monetization. ^^

Lmao. Seriously? Has Jorb ever heard of supply and demand? If CLEARLY huge part of community thinks sub fee is too high, then maybe you SHOULD listen and think about your gain if you DO lower the price. Do you gain more money because of lowered prices? Maybe. Do you gain bigger playerbase? Obviously yes. Is increase in playerbase for the better? Yes, as this is open world MMO Sandbox with permadeath, it would be shitty without decent playerbase. 50-100 people that will be willing to pay 10$ month is too small to be called a community for MMO. 5$/mo or change in price, depending of region of the world you are playing in. For example that would be Ukraine, Russia, etc. where by current exchange 10$ is a lot.

tl;dr, lower price = more players = better gameplay = more money.
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Re: Game Development: A Far Green Country

Postby jorb » Sat Aug 29, 2015 5:00 pm

I was jokingly referencing his disapproval of Ludwig von Mises. You do not need to get your knickers in a knot.

I have stated several times now that we will indeed consider whatever feedback we get, and adjust in ways that seem reasonable in light of it, but our first reaction has to be no reaction. We can't go into panic mode every time there is rage on the forums.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: A Far Green Country

Postby Lunarius_Haberdash » Sat Aug 29, 2015 5:13 pm

Halfrex wrote: If CLEARLY huge part of community thinks sub fee is too high, then maybe you SHOULD listen and think about your gain if you DO lower the price.


Uhm... But only the most vocal are the ones complaining.

I subscribed before I even logged in, $10 a month is entirely reasonable.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Game Development: A Far Green Country

Postby toonets » Sat Aug 29, 2015 5:14 pm

jorb wrote:I was jokingly referencing his disapproval of Ludwig von Mises. You do not need to get your knickers in a knot.

I have stated several times now that we will indeed consider whatever feedback we get, and adjust in ways that seem reasonable in light of it, but our first reaction has to be no reaction. We can't go into panic mode every time there is rage on the forums.

Amen to that.
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Re: Game Development: A Far Green Country

Postby elithe4th » Sat Aug 29, 2015 5:19 pm

jorb wrote:I was jokingly referencing his disapproval of Ludwig von Mises. You do not need to get your knickers in a knot.

I have stated several times now that we will indeed consider whatever feedback we get, and adjust in ways that seem reasonable in light of it, but our first reaction has to be no reaction. We can't go into panic mode every time there is rage on the forums.


Please oh lords, may we engage in jolly cooperation? Ive been walking around every moment the server has been up since launch and still can't find my group. I know this was intended, but do you still feel its the better choice?
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Re: Game Development: A Far Green Country

Postby MusicWarrior » Sat Aug 29, 2015 5:19 pm

Game is amazing and u deserve money for it, but the way you act makes me confused. Even if little shitkid writes you that game is shit and should be free, and you devs are pussies, you shouldn't respond with fuck yourself, even with kindly fuck yourself. Maybe I'm too used to professional treatment from staff, what I can't find here.
jorb wrote:We value our customers greatly.

jorb wrote:Kindly fuck off.

Have a good day. :)
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Re: Game Development: A Far Green Country

Postby Lunarius_Haberdash » Sat Aug 29, 2015 5:21 pm

[quote="MusicWarrior"]even with kindly fuck yourself. /quote]

I've worked customer service for 15+ years. The Customer is usually wrong, and an idiot to boot. Telling them that is a way to make things go MUCH smoother.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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