Prelude: Happy New World!

Announcements about major changes in Haven & Hearth.

Re: Prelude: Happy New World!

Postby ghandhikus » Sat Jan 07, 2017 4:43 pm

shubla wrote:Two new skills confirmed: lore and masonry

Have you decompiled it already? lol
King of Game-design and Java Programmer
Image RIP lather ball 2017/08/24 01:21
User avatar
ghandhikus
 
Posts: 230
Joined: Fri Jan 18, 2013 4:07 pm
Location: UK

Re: Prelude: Happy New World!

Postby SinizterMoFo » Sat Jan 07, 2017 4:44 pm

lacucaracha wrote:
SinizterMoFo wrote:
lacucaracha wrote:@jorbtar should we be hitting f5 every 10 secs or are u going to tell us like 10 min before it opens


Be smart look at the Home page and watch for the message that says the server is up.

fegger i still have to refresh that page
Kirche wrote:
lacucaracha wrote:@jorbtar should we be hitting f5 every 10 secs or are u going to tell us like 10 min before it opens



it will likely tell us when the map starts generating on the homepage


maybe i'm wrong, but the map is being generated since yesterday, jorb said?


Then Wanker Refresh as often as you feel like. but stop the are we there yet.
User avatar
SinizterMoFo
 
Posts: 60
Joined: Mon May 13, 2013 6:50 am

Re: Prelude: Happy New World!

Postby DaniAngione » Sat Jan 07, 2017 4:45 pm

Masonry?

STONE WALLS CONFIRMED
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
DaniAngione
 
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Prelude: Happy New World!

Postby lacucaracha » Sat Jan 07, 2017 4:45 pm

SinizterMoFo wrote:Then Wanker Refresh as often as you feel like. but stop the are we there yet.


fuck off m8 we are all on the wait here kill urself
User avatar
lacucaracha
 
Posts: 171
Joined: Thu Dec 05, 2013 4:50 pm

Re: Prelude: Happy New World!

Postby Paradoxs » Sat Jan 07, 2017 4:45 pm

ghandhikus wrote:
shubla wrote:Two new skills confirmed: lore and masonry

Have you decompiled it already? lol


No they were pushed to github 4 days ago along with wil
User avatar
Paradoxs
 
Posts: 294
Joined: Tue Aug 25, 2015 7:16 am

Re: Prelude: Happy New World!

Postby lacucaracha » Sat Jan 07, 2017 4:46 pm

Paradoxs wrote:
ghandhikus wrote:
shubla wrote:Two new skills confirmed: lore and masonry

Have you decompiled it already? lol


No they were pushed to github 4 days ago along with wil

what are you waiting
update prime
thx
User avatar
lacucaracha
 
Posts: 171
Joined: Thu Dec 05, 2013 4:50 pm

Re: Prelude: Happy New World!

Postby Kirche » Sat Jan 07, 2017 4:46 pm

DaniAngione wrote:Masonry?

STONE WALLS CONFIRMED



didn't you need masonry for brickwalls in legacy?
User avatar
Kirche
 
Posts: 432
Joined: Sat Nov 21, 2009 10:43 pm

Re: Prelude: Happy New World!

Postby Norster126 » Sat Jan 07, 2017 4:47 pm

are we there yet?
User avatar
Norster126
 
Posts: 86
Joined: Sun Jan 10, 2016 7:54 pm
Location: Brazil

Re: Prelude: Happy New World!

Postby firefox2026 » Sat Jan 07, 2017 4:48 pm

so do we have to do anything special to use amber client? Do we have to download new files?
firefox2026
 
Posts: 4
Joined: Sun May 13, 2012 10:48 pm

Re: Prelude: Happy New World!

Postby Paradoxs » Sat Jan 07, 2017 4:48 pm

lacucaracha wrote:what are you waiting
update prime
thx


Sometimes changes arent made until server launch, I have a prime version ready but I wont release it until Im certain it works on w10, then ill hit submit on 4 tabs and we'll be all set
User avatar
Paradoxs
 
Posts: 294
Joined: Tue Aug 25, 2015 7:16 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 71 guests