BlackKopcap wrote:Lsn ppl, this game gives you rarely chance that can''t give none other mmo projects, fucking endless exploration and discovering new features, and just only for this reason, i don't care 15$ or 10$ i must pay....
You discover all the game's features within about 2-4 weeks of playing, then the rest is repetition. Endless exploration (lol) isn't so great when you have to pay for it. I could endlessly explore in Minecraft or Terraria for a one-time fee. What makes Haven's world any more interesting to explore? It takes some serious balls to make Haven cost more than Minecraft when it doesn't even have a fraction of the popularity, and a high price tag isn't gonna help spread the word any. I dunno how much has changed, but the terrain in previous years of Haven has been fairly boring and repetitive. I speak only for myself, but I wouldn't be willing to pay real money to wander around collecting the same items everyday and doing the same chores everyday (such as farming, which is ironically literal).
So, now when you die in the game, you not only lose countless hours of work, you also lose real money! God bless the grinding-permadeath combo.
I understand the need/desire to get money for your hard work. I understand ignoring the crybabies who want instant gratification and unlimited gameplay for free. Still, I just can't imagine this panning out well. The game rapidly lost enough new players when it was free. Some will just play for free, but oops! Time's up. Someone destroyed your base while you were waiting for more time? See ya later, ragequitter.
Players will re-evaluate their lives and ponder whether or not its worth paying to waste their time on a tedious game. How do you expect to maintain a playerbase like this?