Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Far Green Country

Postby painhertz » Sat Aug 29, 2015 6:06 pm

ddraig wrote:
painhertz wrote:
Tahjman wrote:I'm completely new to the game and to be honest don't mind paying for it. Nothing in life of any worth ever comes for free. I actually quite like the 'multiple' pay options, I'm going to use up my trial time and then decide which model suits me best.

Only real mistake I think the dev's made was in not announcing the pay model in advance. Would at least have headed off most of the storm before release day.


they said several times a long time ago that it would be monetized. it isn't their fault people didn't bother doing their research.

would you mind to point us into that post


Gimme a sec.....

Not right now, the old forum posts are missing with the new forum. Soon as they get them up i'd be happy to.
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Re: Game Development: A Far Green Country

Postby Halfrex » Sat Aug 29, 2015 6:14 pm

painhertz wrote:Gimme a sec.....

Not right now, the old forum posts are missing with the new forum. Soon as they get them up i'd be happy to.

They did say it will be monetized. In the interview. But they never revealed what kind of monetization it will be. Main concern was that it will be p2w, not p2p, like they did with Salem.
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Re: Game Development: A Far Green Country

Postby Danno » Sat Aug 29, 2015 6:15 pm

BlackKopcap wrote:Lsn ppl, this game gives you rarely chance that can''t give none other mmo projects, fucking endless exploration and discovering new features, and just only for this reason, i don't care 15$ or 10$ i must pay....

You discover all the game's features within about 2-4 weeks of playing, then the rest is repetition. Endless exploration (lol) isn't so great when you have to pay for it. I could endlessly explore in Minecraft or Terraria for a one-time fee. What makes Haven's world any more interesting to explore? It takes some serious balls to make Haven cost more than Minecraft when it doesn't even have a fraction of the popularity, and a high price tag isn't gonna help spread the word any. I dunno how much has changed, but the terrain in previous years of Haven has been fairly boring and repetitive. I speak only for myself, but I wouldn't be willing to pay real money to wander around collecting the same items everyday and doing the same chores everyday (such as farming, which is ironically literal).

So, now when you die in the game, you not only lose countless hours of work, you also lose real money! God bless the grinding-permadeath combo.

I understand the need/desire to get money for your hard work. I understand ignoring the crybabies who want instant gratification and unlimited gameplay for free. Still, I just can't imagine this panning out well. The game rapidly lost enough new players when it was free. Some will just play for free, but oops! Time's up. Someone destroyed your base while you were waiting for more time? See ya later, ragequitter.
Players will re-evaluate their lives and ponder whether or not its worth paying to waste their time on a tedious game. How do you expect to maintain a playerbase like this?
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Re: Game Development: A Far Green Country

Postby chocolaterain » Sat Aug 29, 2015 6:26 pm

Danno wrote:
BlackKopcap wrote:Lsn ppl, this game gives you rarely chance that can''t give none other mmo projects, fucking endless exploration and discovering new features, and just only for this reason, i don't care 15$ or 10$ i must pay....

So, low then you die in the game, you not only lose countless hours of work, you also lose real money! God bless the grinding-permadeath combo.

except that isn't the case, you can always make a new character while retaining the sub. you pay for the gameplay, not to get your main character to a certain level.
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Re: Game Development: A Far Green Country

Postby MusicWarrior » Sat Aug 29, 2015 6:38 pm

jorb wrote:
MusicWarrior wrote:Game is amazing and u deserve money for it, but the way you act makes me confused. Even if little shitkid writes you that game is shit and should be free, and you devs are pussies, you shouldn't respond with fuck yourself, even with kindly fuck yourself. Maybe I'm too used to professional treatment from staff, what I can't find here.


I'm an acquired taste, and just as old wine I only improve with age.

Yeah, and that was fine, even great, when u didn't want money for play time.
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Re: Game Development: A Far Green Country

Postby Aperson » Sat Aug 29, 2015 6:39 pm

100+ pages of bullshit in less than 24 hours nice job lads
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Re: Game Development: A Far Green Country

Postby MRSatan » Sat Aug 29, 2015 6:41 pm

Aperson wrote:100+ pages of bullshit in less than 24 hours nice job lads



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Re: Game Development: A Far Green Country

Postby joojoo1975 » Sat Aug 29, 2015 6:43 pm

chocolaterain wrote:I think they've already said a billion times the timer does not tick when the servers are down.


so then when doing a monthly subscription it's roughly 744 hours of time? I don't think the store front makes that clear, or do you know of other documentation that states it clearly?

most games that have monthly subs goes by dates not hours. in Wurm, if the servers go down cause of a bug or whatnot, Rolf gives sleep bonus time to the affected playerbase of said server(sleeptime is a skilling bonus) so if it's hourly(IE a one month's sub = 744 hours) then what you said makes sense.

otherwise. . .
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Re: Game Development: A Far Green Country

Postby elithe4th » Sat Aug 29, 2015 6:44 pm

joojoo1975 wrote:
chocolaterain wrote:I think they've already said a billion times the timer does not tick when the servers are down.


so then when doing a monthly subscription it's roughly 744 hours of time? I don't think the store front makes that clear, or do you know of other documentation that states it clearly?

most games that have monthly subs goes by dates not hours. in Wurm, if the servers go down cause of a bug or whatnot, Rolf gives sleep bonus time to the affected playerbase of said server(sleeptime is a skilling bonus) so if it's hourly(IE a one month's sub = 744 hours) then what you said makes sense.

otherwise. . .


viewtopic.php?f=39&t=39686&p=532244#p532244
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Re: Game Development: A Far Green Country

Postby nealdiamond » Sat Aug 29, 2015 7:15 pm

If I buy the $15 Verify Account, can I play Old Legacy H&H for free or do I need a subscription/game time for that too?
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