Game Development: Leeching Dry

Announcements about major changes in Haven & Hearth.

Re: Game Development: Leeching Dry

Postby Bodomfreak » Tue Sep 08, 2015 11:01 am

Kudos to Jorb for bottling that rage. I like the bats. I would love to see more early game pve content like this.
Nice update btw. The frequent updates have really changed my mind about the games value. I'll be a yearly sub asap.
A lost mage
Bodomfreak
 
Posts: 130
Joined: Thu Sep 29, 2011 5:09 am

Re: Game Development: Leeching Dry

Postby Procne » Tue Sep 08, 2015 11:05 am

Bodomfreak wrote:Nice update btw. The frequent updates have really changed my mind about the games value. I'll be a yearly sub asap.

Weird, I don't count those patches as "updates", but as "bugfixes", and any stuff added as things that were planned for release but weren't ready on time. Wounds system with cures missing for most wounds on release is a perfect example of an unfinished mechanic.
Procne
 
Posts: 984
Joined: Sat May 29, 2010 3:04 pm

Re: Game Development: Leeching Dry

Postby LOMS » Tue Sep 08, 2015 11:06 am

jorb wrote:We Didn't Fix
----------------------
I received a bug report telling me that the last piece of food you eat before triggering a levelup can create a particular satiation for the next levelup bar. Looking at the timing, and testing, this seems impossible. We suspect that the reporter has confused a preexisting satiation jumping to top of list post levelup with a new one, or somesuch.


Too bad, this bug still lives. Oherwise, explain this:
Image
LOMS
 
Posts: 27
Joined: Mon Feb 22, 2010 11:43 am

Re: Game Development: Leeching Dry

Postby Lunarius_Haberdash » Tue Sep 08, 2015 11:09 am

jorb wrote:I don't want *your* money. You are rude and boring. Go away.


This... Dear God, more developers need to learn to say THIS. Officially my favorite Dev ever.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
Lunarius_Haberdash
 
Posts: 1478
Joined: Tue Jul 05, 2011 5:14 am

Re: Game Development: Leeching Dry

Postby jorb » Tue Sep 08, 2015 11:13 am

LOMS wrote:Too bad, this bug still lives. Oherwise, explain this:


You had those before the levelup, and the levelup removed others above them.

Levelup removes your highest satiation, reduces number two with 50%, and reduces number three with 25%. It does not wipe you clean.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Leeching Dry

Postby Procne » Tue Sep 08, 2015 11:24 am

jorb wrote:
LOMS wrote:Too bad, this bug still lives. Oherwise, explain this:


You had those before the levelup, and the levelup removed others above them.

Levelup removes your highest satiation, reduces number two with 50%, and reduces number three with 25%. It does not wipe you clean.

Oh, now I understand why satiations may be a problem at higher levels
Procne
 
Posts: 984
Joined: Sat May 29, 2010 3:04 pm

Re: Game Development: Leeching Dry

Postby Sevenless » Tue Sep 08, 2015 12:30 pm

jorb wrote:
LOMS wrote:Too bad, this bug still lives. Oherwise, explain this:


You had those before the levelup, and the levelup removed others above them.

Levelup removes your highest satiation, reduces number two with 50%, and reduces number three with 25%. It does not wipe you clean.


Lol, sorry my original bug report didn't divine that system out of a crystal ball.

So is there a satiation cap of some kind? Or is it like old salem where it can become impossible to level the next FEP bar? I don't see a reset button.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7607
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Game Development: Leeching Dry

Postby donatas » Tue Sep 08, 2015 12:44 pm

Its been already Monday midnight, but I didn't receive my extra 14 hours. How come?
Or does it refill when I am going under 14 hours and not adding up onto my current play time, so it is always fixed to 14 hours of game time very week?

Sorry for being irrelevant, but didn't want to ad another post which would just spam the forums.
donatas
 
Posts: 341
Joined: Thu May 28, 2015 7:01 pm
Location: United Kingdom

Re: Game Development: Leeching Dry

Postby Malke » Tue Sep 08, 2015 12:49 pm

Amazing patch as always guys. Don't listen to the whiners :)
Malke
 
Posts: 144
Joined: Wed Jun 22, 2011 10:45 am

Re: Game Development: Leeching Dry

Postby jorb » Tue Sep 08, 2015 12:57 pm

donatas wrote:Or does it refill when I am going under 14 hours and not adding up onto my current play time


Indeed. It refills back up to 14 hours if you are lower than that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 10 guests