Game Development: Coat of Many Colors

Announcements about major changes in Haven & Hearth.

Re: Game Development: Coat of Many Colors

Postby Turtlesir » Tue Oct 27, 2015 11:21 am

what happens to the textures on ingame objects if the image is deleted from an account?

does this mean you can be an actual art trader ingame, selling awesome designs, clothing and (eventually) paintings? :D
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Re: Game Development: Coat of Many Colors

Postby jorb » Tue Oct 27, 2015 11:44 am

Turtlesir wrote:what happens to the textures on ingame objects if the image is deleted from an account?


They stay.
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Re: Game Development: Coat of Many Colors

Postby Archiplex » Tue Oct 27, 2015 11:51 am

Turtlesir wrote:paintings? :D



Sort of surprised this wasn't implemented at the start, so we can hang it on walls and such.
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Re: Game Development: Coat of Many Colors

Postby Kaios » Tue Oct 27, 2015 1:07 pm

loftar wrote:No matter how many pixels large the image is, it will still fill up the cape. If you want to "center the design", you'll need to fill the edges out with transparency instead.


So since I don't know how to do that and I'm not an artist, what you're saying is I have to go through the hassle of a finding a shitty image that will actually fit the weird proportions you've set and I'm paying you for it.

Nice update.
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Re: Game Development: Coat of Many Colors

Postby Grable » Tue Oct 27, 2015 1:11 pm

Cool update, I always imagined something like this as a good alternative/addition for you guys to earn some money - cosmetic changes with no influence on actual gameplay!

Now on to rant:
Please do something about foraging/fate curios next. As it is right now it's pretty silly, either you find nothing or what you find has been nerfed so much it's not actually something to get excited about.
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Re: Game Development: Coat of Many Colors

Postby Procne » Tue Oct 27, 2015 1:31 pm

Kaios wrote:
loftar wrote:No matter how many pixels large the image is, it will still fill up the cape. If you want to "center the design", you'll need to fill the edges out with transparency instead.


So since I don't know how to do that and I'm not an artist, what you're saying is I have to go through the hassle of a finding a shitty image that will actually fit the weird proportions you've set and I'm paying you for it.

Nice update.

I believe that even if loftar added some tools for editing images (like centering, margins, managing transparency etc.) it would still be easier to do that using basic tools like paint than tools provided by loftar. I dare say that if you are unable to do it now you wouldn't be able to it if the game provided such tools either
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Re: Game Development: Coat of Many Colors

Postby Kaios » Tue Oct 27, 2015 1:55 pm

If he provided some tools I'm sure I could figure it out but if it's as easy as you say it is in paint then I will try. Frankly I just don't like this update but I am trying to enjoy it.
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Re: Game Development: Coat of Many Colors

Postby Granger » Tue Oct 27, 2015 2:21 pm

Procne wrote:
Kaios wrote:
loftar wrote:No matter how many pixels large the image is, it will still fill up the cape. If you want to "center the design", you'll need to fill the edges out with transparency instead.


So since I don't know how to do that and I'm not an artist, what you're saying is I have to go through the hassle of a finding a shitty image that will actually fit the weird proportions you've set and I'm paying you for it.

Nice update.

I believe that even if loftar added some tools for editing images (like centering, margins, managing transparency etc.) it would still be easier to do that using basic tools like paint than tools provided by loftar. I dare say that if you are unable to do it now you wouldn't be able to it if the game provided such tools either

It would help in case they released sample images containing the outlines of the objects which can be textured.
Load the on for the object you want to process as background in your graphics package, make your image, remove background, export.
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Re: Game Development: Coat of Many Colors

Postby shubla » Tue Oct 27, 2015 2:38 pm

Neat
Image
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http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Coat of Many Colors

Postby barra » Tue Oct 27, 2015 4:29 pm

Image

Black: 91%
White: 9%
Fields: 23
Contours: 18.63

Village banner cuts a lot off the bottom of the image.
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