Game Development: Seasons Greetings

Announcements about major changes in Haven & Hearth.

Re: Game Development: Seasons Greetings

Postby _Gunnar » Thu Dec 17, 2015 10:12 pm

@springyb: I suggested that, and some other stuff, here: viewtopic.php?f=48&t=45981
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Re: Game Development: Seasons Greetings

Postby vatas » Thu Dec 17, 2015 10:17 pm

Is cat gold meant to be only one use, even with 40 substance?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Game Development: Seasons Greetings

Postby lachlaan » Thu Dec 17, 2015 10:19 pm

springyb wrote:At first glance the study change seemed great. If you're actively playing you can refresh your study after one tick of wear, and if you're not you get the bonus LP while offline.

And then I logged in and found most of my curiosities are substance/vitality. Substance does nothing for one time use curiosities and vitality does next to nothing for low mental weights.

Please consider changing essence to a different effect and making total LP based off all three qualities again. That way curiosities never have "dead" stats.


Agreed! Either change what each quality does or rethink it yet again. It's a step in the right direction for sure, but we can do better :) If the same old formula matters for total LP, you can either make the other 3 stats count toward the same type of effect, or have each separate one affect LP/hour in different ways.

Example 1 : 40/40/40 curio gives 2x the LP it'd give normally. You then decide qualities past that point may affect say, as was done so far, the arbitrary limitations on curios.

Essence affects attention. Substance affects physical volume occupied by curio, and study window becomes a different sort of weight based. Vitality affects a weirder sort of scaling where more vit increases exp cost with vit/10 formula, but total LP by sqrt(vit/10). But then I can't figure out a third option for removing the caps on how much you can study at once, and tbh the size is the only true limitation.

Example 2: 40/10/10 curio studies twice as fast. 10/40/10 curio gives twice as much with base duration. 10/10/40 goes yolo and halves LP but quarters time taken to study. Aside from all this add a more arbitrary wear system where you get 3 cycles or so of baseline gain and then it starts dropping off. On top of all that you could make it so curios study in much faster increments, so that if you find a new, better 48 hour curio you won't need to either wait for current cycle to finish or waste current progress. Have stuff vary in baseline speed as they would now, and give 10% of what they'd normally give every 10th percent of progress.

Note the second example's numbers aren't meant to be serious, just trying to suggest that each quality on its own would yield the same net benefit at any given value. Combined they should follow a formula in line with what you guys want, but i guess it's harder to play with multiplicative bonuses than additive ones.
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Re: Game Development: Seasons Greetings

Postby LadyV » Thu Dec 17, 2015 10:28 pm

Very nice! Thank you both. :D
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Re: Game Development: Seasons Greetings

Postby Kaios » Thu Dec 17, 2015 10:31 pm

Kaios wrote:Experience is a good point I guess, can we get some clarification as to whether or not curios eat up xp after every time they refresh as if you're putting a new one on? I still have trouble getting enough experience just to throw on some curiosities for a day.


I never got an answer to this but it does appear to be the case. Now I'm curious to see if I will go negative in experience when the curios I have on use another wear while I'm sitting at 50.
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Re: Game Development: Seasons Greetings

Postby _Gunnar » Thu Dec 17, 2015 10:54 pm

viewtopic.php?f=47&t=45980

yes, your exp will go negative it seems
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Re: Game Development: Seasons Greetings

Postby Haba » Thu Dec 17, 2015 11:26 pm

Log on to an alt that had full study of curios when you last played, but wasn't online for weeks... Yeah, I guess I am not playing that char any more after this ey.
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Re: Game Development: Seasons Greetings

Postby Asgaroth22 » Thu Dec 17, 2015 11:48 pm

Yeah, wear should lower xp drain too along with lp gain
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Re: Game Development: Seasons Greetings

Postby donatas » Fri Dec 18, 2015 2:28 am

So quests are available for freshly made charaters and existing characters for about a 1 week won't have a chance to try them out :| ?
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Re: Game Development: Seasons Greetings

Postby DaniAngione » Fri Dec 18, 2015 2:37 am

Could the Snowman be liftable? Please :P

Being on the furniture tab, I was deceived thinking that it would be liftable as all the other stuff in that same tab...
And now I have one where I don't want it :( and I'm like 50 minutes away from snow lol... :P

It would make sense to be liftable. (If anyone says it's not realistic - well, they don't melt either so screw that argument :P ) just like pumpkin lanterns, being a 'seasonal' thing it would be cool to be able to stash it away when the season is over :P
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