Game Development: Prelude

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude

Postby sabinati » Thu Feb 04, 2016 1:28 am

loftar wrote:
sabinati wrote:the payment model seems dumb and bad to me as well.

think harder about that, please.

What would be better, though? I'd like to point out that this also seems to be the same model that Wurm uses.


I don't know, at the moment, unfortunately. Wurm using it doesn't mean that it fits here.

jorb wrote:
sabinati wrote:the payment model seems dumb and bad to me as well.

think harder about that, please.


Generally, or on account of the 200 stat cap specifically?

I think the chief selling point is that it allows people to spend unlimited time in the game. The final stat cap is in some sense a different issue, and we could easily remove it if we wanted to. I consider that part an experiment.


Generally. Stat cap I'm willing to humor the experiment. But it seems you wouldn't even get any money the first few months?
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Re: Game Development: Prelude

Postby spawningmink » Thu Feb 04, 2016 1:28 am

can you refund our subs? this game fucking sucks now
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Re: Game Development: Prelude

Postby dafels » Thu Feb 04, 2016 1:29 am

I hoped that foraging is going to get fixed before the new world, sad.
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Re: Game Development: Prelude

Postby jorb » Thu Feb 04, 2016 1:29 am

spawningmink wrote:this game fucking sucks now


Why?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Prelude

Postby Bowshot125 » Thu Feb 04, 2016 1:30 am

Can we remove the fate system too pretty please Jorb?
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Re: Game Development: Prelude

Postby spawningmink » Thu Feb 04, 2016 1:31 am

jorb wrote:
spawningmink wrote:this game fucking sucks now


Why?

you made this game pay to play........level caps unless you are sub? what the fuck
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

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Re: Game Development: Prelude

Postby Potjeh » Thu Feb 04, 2016 1:31 am

Also, how about making the stat caps different for different stats depending on a new form of personal beliefs? Nature/Industry moving points between farming/dex and smithing/strenght, etc. I think capping q rather than farming/smelting output wouldn't be as restrictive and force people to make nature/industry alts.
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Re: Game Development: Prelude

Postby CSPAN » Thu Feb 04, 2016 1:31 am

Bowshot125 wrote:Can we remove the fate system too pretty please Jorb?

I didnt see a bluebell my entire time playing.
LS of Twin Lakes BIG TRUCKS
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Re: Game Development: Prelude

Postby spawningmink » Thu Feb 04, 2016 1:32 am

atleast reset legecy please do something right to make up for this bullshit
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Re: Game Development: Prelude

Postby Astarisk » Thu Feb 04, 2016 1:32 am

Potjeh wrote:Speaking of world size, could you pretty please remove charterstone teleport now that we won't need to build roads nearly as long?

Day that happens is the day I publicly put our botting client on the forums nestled together with a road destroying bot. Roads suck.
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