Game Development: Grade-A Milk

Announcements about major changes in Haven & Hearth.

Re: Game Development: Grade-A Milk

Postby NOOBY93 » Wed Apr 13, 2016 8:18 am

Remove the need to discover moves, it's stupid.

Make combat less one shotty? It's hard to even get 1 shot in if someone wants to spam defenses.

And can you stop removing my screenshot from the screenshots thread? It didn't even have a swastika in it the second time. Jesus christ.
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Re: Game Development: Grade-A Milk

Postby evilboy666 » Wed Apr 13, 2016 8:46 am

I might get nerfing bonfire bonus to some extent, but why the fuck is it 4 times lower now?

And its just that everyone feasted as much as they could already. Big factions feasted real nice, maxed out their stats, its good to go jorb you can nerf it now.
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Re: Game Development: Grade-A Milk

Postby jorb » Wed Apr 13, 2016 9:09 am

NOOBY93 wrote:Remove the need to discover moves, it's stupid.


I disagree. If anything I could be persuaded by an argument that it should be possible to teach them once you have discovered them.

Make combat less one shotty? It's hard to even get 1 shot in if someone wants to spam defenses.


Well aware. Both things are true.
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Re: Game Development: Grade-A Milk

Postby Pan_w_okularach » Wed Apr 13, 2016 9:26 am

jorb wrote:Combat: Improve the damage and armor models to make hits less one-shotty!

bad idea
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Re: Game Development: Grade-A Milk

Postby militia2 » Wed Apr 13, 2016 9:36 am

Great idea with nerfed bonfires. Larger factions alredy maxed out, now lesser ones can go die.
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Re: Game Development: Grade-A Milk

Postby Duane » Wed Apr 13, 2016 9:39 am

jorb wrote:
NOOBY93 wrote:Remove the need to discover moves, it's stupid.


I disagree. If anything I could be persuaded by an argument that it should be possible to teach them once you have discovered them.

Consider adding sparring dummies that one person can teach a maximum amount of moves to, and allow other people to fight it/learn things based on whether or not they win a fight with a dummy that has that move, instead of it just being a peer-to-peer semi-instant discovery system. Straw, nuggets, dreams etc, and break after X uses. That way, you need combat ABILITY and understanding of the combat system to get those discoveries. I had to learn the combat system via sparring, and I didn't kill bats on my own until I had 30ua/40agi. I didn't even try, and once I did I felt really stupid for not doing it sooner.

Even now I can just be a dipshit with a bow and learn sting if I stare at a boar long enough for its defenses to have a gap. It would, however, take away some of the risk of say, getting Cleave from a bear in any way that's not cheesy.
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Re: Game Development: Grade-A Milk

Postby Hrenli » Wed Apr 13, 2016 10:23 am

jordancoles wrote:Can we expect urination in upcoming patches


Will urinating on somebody else's claim count as vandalism? Then places like public markets need to have special places/structures for that purpose.
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Re: Game Development: Grade-A Milk

Postby Sany_CZ » Wed Apr 13, 2016 11:10 am

That's it! I am adding 3 months of subscription!

Thank you for you work ;)
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Re: Game Development: Grade-A Milk

Postby jordancoles » Wed Apr 13, 2016 11:50 am

Hrenli wrote:
jordancoles wrote:Can we expect urination in upcoming patches


Will urinating on somebody else's claim count as vandalism? Then places like public markets need to have special places/structures for that purpose.

I think we're onto something here

Jorb pls
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Re: Game Development: Grade-A Milk

Postby ChildhoodObesity » Wed Apr 13, 2016 12:04 pm

combat isnt really 1shotty i mean sure a cleave from a top char with good sword can 1shot most ppl but you need to cleave for like 900+ to 1shot someone with capped con and high armor. 1shotting with cleave is pretty reasonable considering the disadvantage u face using cleave. sting/chop assuming top everything atm is like 2-3 hits to ko someone which is also very reasonable.

depending on the deck you use spamming manuevers isnt a huge problem either
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