Game Development: My Log has Something to Tell You

Announcements about major changes in Haven & Hearth.

Re: Game Development: My Log has Something to Tell You

Postby Teleskop » Thu Jul 28, 2016 3:15 pm

what are the materials for new clothes
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Re: Game Development: My Log has Something to Tell You

Postby hery76 » Thu Jul 28, 2016 3:17 pm

Teleskop wrote:what are the materials for new clothes


http://www.havenandhearth.com/forum/viewtopic.php?f=42&t=50247&p=662753#p662753

Take a look at that :D all new cloths/food and curios have been describe there
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Re: Game Development: My Log has Something to Tell You

Postby Kaios » Thu Jul 28, 2016 6:18 pm

So how is this supposed to work in terms of early game versus end game? Will these quests be able to be given out based on one's own skills/stats? For example, a brand new player might be a little reluctant to go for a naked swim or have trouble raising some psyche points but these are simple tasks for the more experienced players at mid to end game.

How will they differentiate between these stages? I presume you'd be adding in many more quests at varying difficulty for players at all stages but it'd be kind of annoying to constantly repeat "raise your stealth 1 point," "raise your carpentry 2 points," "raise your psyche 1 point" not to mention if you hit the cap in any of the skills it wants you to raise. Vice versa as well I don't think a new player wants to be receiving a quest to slay the troll or something of that nature.
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Re: Game Development: My Log has Something to Tell You

Postby jorb » Thu Jul 28, 2016 6:56 pm

There is already a system that tries to adapt the challenge and reward levels to your own level, determined by how many quests you have already completed, and sometimes (such as when deciding what animals to sic you after) by your stats.
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Re: Game Development: My Log has Something to Tell You

Postby jorb » Thu Jul 28, 2016 6:58 pm

Jesus_Smith_Nandez wrote:>tree asks u to gain 2 dex
>your dex is already capped


It shouldn't ask for levling after like... 290-ish in the relevant stat. Will look at it.
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Re: Game Development: My Log has Something to Tell You

Postby shubla » Thu Jul 28, 2016 7:11 pm

It wants me to walk outside world borders to meet a tree.
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Re: Game Development: My Log has Something to Tell You

Postby Ysh » Thu Jul 28, 2016 7:19 pm

shubla wrote:It wants me to walk outside world borders to meet a tree.

These quest is not about destination. It is about journey. Unattainable objective is allegory to futility of man.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Game Development: My Log has Something to Tell You

Postby Archiplex » Thu Jul 28, 2016 7:38 pm

Ysh wrote:
shubla wrote:It wants me to walk outside world borders to meet a tree.

These quest is not about destination. It is about journey. Unattainable objective is allegory to futility of man.


There is never a post of yours that doesn't make me laugh
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Re: Game Development: My Log has Something to Tell You

Postby Ysh » Thu Jul 28, 2016 7:52 pm

Archiplex wrote:
Ysh wrote:
shubla wrote:It wants me to walk outside world borders to meet a tree.

These quest is not about destination. It is about journey. Unattainable objective is allegory to futility of man.


There is never a post of yours that doesn't make me laugh

:D
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Re: Game Development: My Log has Something to Tell You

Postby MrPunchers » Thu Jul 28, 2016 8:05 pm

dafels wrote:I like the new curios.
Next update: Some new endgame armour please, that would be hard to craft and not spammable, like current "endgame" gear is. Maybe would take foul smoke or rock crystals to craft, but it would be worth the effort.

tfw combat is another feature behind Paywall
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