Game Development: Milling Time

Announcements about major changes in Haven & Hearth.

Re: Game Development: Milling Time

Postby Onep » Thu Dec 01, 2016 3:55 am

Windmill hat????
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Milling Time

Postby Blueberry » Thu Dec 01, 2016 4:09 am

take your pick
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Re: Game Development: Milling Time

Postby sabinati » Thu Dec 01, 2016 5:46 am

can't put malted barley in milling machine? intended?
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Re: Game Development: Milling Time

Postby Shadow7168 » Thu Dec 01, 2016 6:55 am

Blueberry wrote:take your pick
ImageImageImage

The third one, obviously.
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Re: Game Development: Milling Time

Postby Ukhata » Thu Dec 01, 2016 10:42 am

dont now if this is floating point related or not. but...
i dont think dead horses should float. maybe its a point?

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Re: Game Development: Milling Time

Postby tomaty » Thu Dec 01, 2016 12:21 pm

Weird things are happening..
Can't open my cupboards with display signs in front of it anymore, idk if it's possible or not, but removing the hitboxes from these signs might fix the problem.
Mining is somewhat buggy too, not sure why, but my clicks are not answering correctly
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Re: Game Development: Milling Time

Postby Kaios » Thu Dec 01, 2016 3:21 pm

Seems like sprinting while lifting stuff doesn't actually make you move any faster despite having an increased stamina drain, unless your strength also matters for incremental increases of speed at each level of running or something weird like that.
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Re: Game Development: Milling Time

Postby Iryn » Thu Dec 01, 2016 3:51 pm

I've got my Minions-er, Loyal Belkans working on building us a solid black tower right now... this is totally gonna be our next project. So what does the interior of the Windmill look like? Can I attach a cellar to it?

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Re: Game Development: Milling Time

Postby shubla » Thu Dec 01, 2016 4:15 pm

loftar wrote:
linkfanpc wrote:But do you have any plans on making the machine's quality effect the output?

...not currently. ^^
May the recent change to beehives be a lesson.

If it should have effect on something. It's speed. Not quality. Re-building your mills each time you find higher quality materials is not too fun.
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Re: Game Development: Milling Time

Postby loftar » Thu Dec 01, 2016 4:20 pm

tomaty wrote:Can't open my cupboards with display signs in front of it anymore

As part of the patch, I did change the player character's bounding box slightly (to make it symmetric, which it hasn't been prior to now), so if you have some very specific and precise alignment of stuff, that may need to be readjusted.
Ukhata wrote:dont now if this is floating point related or not. but...
i dont think dead horses should float. maybe its a point?

I can't imagine it to be an FP-related bug, since the server only sends 2D positions to the client anyway. Is this really a new phenomenon?
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