I think the forum ate my post. Reposting:
jorb wrote:captainmorgan wrote:jorb wrote:Added Visitor Gates. Normal gates no longer give the visitor debuff when entered.
So why would anyone build a normal gate?
To be able to get inside of a walled compound with an active combat relation.
Are the costs for visitor gates and normal gates the same?
VDZ wrote:First of all, thank you for providing an ETA, that really helps. I'll check if I can get my day off moved from Friday to Monday

jorb wrote:[*] There is now decay in caves, albeit only about 1/10th of what it is in the overworld.
Cupboards still take only a single decay hit to break, right? One of the biggest advantages (maybe THE biggest advantage?) of cave homes was that you could just place cupboards wherever instead of having to put them all inside houses. With them being destroyed in one decay hit, even at only 1/10th of overworld decay, or even at 1/100th of overworld decay, this becomes infeasible because an entire cupboard suddenly vanishing can be devastating, making this a massive nerf to cave homes (as well as mining mini-bases and the like). Could we get a buff/exception for cupboards so they can survive cave decay if actively repaired, or is this an intentional change to make cupboards in caves infeasible?
Jorb, can you comment on this (will consider/lol cave hermits get fuked)? Mostly want to verify you didn't miss this post in case cave cupboard nerfing was unintended.
Ophaq wrote:@Jorb
Please implement measures so that a whitelist on the server is used to block multiclients only (or do what amber does and make only one client at a time runnable) and only allow each account to have 1 character to discourage multi-characters/alts. This would be a huge game changer as each character would be more important to the user and actually make the death system more useful and important. It would also increase the risk and reward for protecting your assets and claims instead of zerg rushing it with alts and also make the growth of characters more important and individual roles of each user more important. Such as finding someone who is specced in blacksmithing when you're specced in combat instead of having your own blacksmith alt.
Aside from questionable technical feasibility (understatement), I currently have 4 devices around me I can use to play H&H on. If H&H can be played via Remote Desktop, make that 5. If H&H runs properly in VMs, make that any arbitrary number. There is simply no way to tell if someone is a unique player who is not also another player; any identifying information is unreliable (I could play on a different machine on a different account on a different internet connection and you will have no way of telling if that's also me or just some random other dude).
jordancoles wrote:[*] Axes now affect branch quality for branches created by splitting woodblocks by the geometric average of the wood and axe quality, rather than the arithmetic average.
I am too stupid to understand this
Basically, if you have a higher quality axe (say, q90) and a q10 block, splitting the block into branches will now lead to a lower branch quality than before (used to become q50, would now be q30).