Ozzy123 wrote:Pushing people when they are drinking water on sprint-land, allowing your entire ganksquad to catch up to them and destroy them, that won't be fun at all trust me
... previously you've been complaining that it's too easy to get away, so if anything I thought you'd welcome that.
We did certainly consider such things as pushing only being applicable to still-standing characters, or having an hour-glass delay before the push actually takes effect, and other such things. However, we figured that adding more movement options to combat might actually make it more interesting. I can't say I'm quite so sure what the consequences will actually be.