Game Development: Pushing Millet

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Millet

Postby Mafious » Wed Feb 13, 2019 2:21 am

jorb wrote:[*] Mine Supports (wooden) are now repaired with wood blocks, rather than metal nuggets. Three woodblocks repair a Mine Support fully.
[*] Mine Beams and Stone Columns are now both repaired with metal nuggets. Three nuggets repair them fully.
[*] Reduced damage to supports from preventing caveins from (50 to 100) to (10 to 20).
[*] Buffed the durability of Mine Beams from 250 to 350.
[*] Hoping the mine supports changes can alleviate this.
[*] Bee Stings now reduce Agi by -1, rather than -2.
[*] Wild Bees should now be somewhat tamer, and there should be fewer of them per hive.
[*] Hoping the Bee Changes can alleviate this.[/list]
we did it boys!
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Re: Game Development: Pushing Millet

Postby terechgracz » Wed Feb 13, 2019 2:23 am

Just make satiations not for whole categories but for just specific type of food. Just save for example last 200 eaten foods and if eating food that is on that list give less feps.
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Re: Game Development: Pushing Millet

Postby loftar » Wed Feb 13, 2019 2:27 am

Ozzy123 wrote:Pushing people when they are drinking water on sprint-land, allowing your entire ganksquad to catch up to them and destroy them, that won't be fun at all trust me

... previously you've been complaining that it's too easy to get away, so if anything I thought you'd welcome that.

We did certainly consider such things as pushing only being applicable to still-standing characters, or having an hour-glass delay before the push actually takes effect, and other such things. However, we figured that adding more movement options to combat might actually make it more interesting. I can't say I'm quite so sure what the consequences will actually be.
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Re: Game Development: Pushing Millet

Postby iamahh » Wed Feb 13, 2019 2:28 am

fire dugouts could be used to cook

complete dugouts could be used to sleep, looks cozy
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Re: Game Development: Pushing Millet

Postby Ozzy123 » Wed Feb 13, 2019 2:28 am

loftar wrote:
Ozzy123 wrote:Pushing people when they are drinking water on sprint-land, allowing your entire ganksquad to catch up to them and destroy them, that won't be fun at all trust me

... previously you've been complaining that it's too easy to get away, so if anything I thought you'd welcome that.

We did certainly consider such things as pushing only being applicable to still-standing characters, or having an hour-glass delay before the push actually takes effect, and other such things. However, we figured that adding more movement options to combat might actually make it more interesting. I can't say I'm quite so sure what the consequences will actually be.



People having strider catching up to people not having strider and just not letting them drink water at all, letting their team literally surround them is not exactly what I meant.
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Re: Game Development: Pushing Millet

Postby jordancoles » Wed Feb 13, 2019 2:35 am

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Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Pushing Millet

Postby kitsune121x » Wed Feb 13, 2019 2:38 am

ricky wrote:
jorb wrote:
  • Animals can now pass through Hearth Fires. Reported here.


great now horses will no longer get stuck on hearthfires hopefully
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Re: Game Development: Pushing Millet

Postby loftar » Wed Feb 13, 2019 2:42 am

jordancoles wrote:can autoclicker push someone into a corner, and they can't log out or hearth home lol

True enough. At the very least, there should probably be some stamina cost to pushing people.
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Re: Game Development: Pushing Millet

Postby jordancoles » Wed Feb 13, 2019 2:44 am

loftar wrote:
jordancoles wrote:can autoclicker push someone into a corner, and they can't log out or hearth home lol

True enough. At the very least, there should probably be some stamina cost to pushing people.

And like a 5 second cooldown tbh
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Re: Game Development: Pushing Millet

Postby Ozzy123 » Wed Feb 13, 2019 2:45 am

A cooldown would be fine I guess
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


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