Game Development: Jelly Kebab

Announcements about major changes in Haven & Hearth.

Re: Game Development: Jelly Kebab

Postby Saxony4 » Wed Feb 20, 2019 2:28 am

GamingRAM wrote:Jorb why would you cut my quarry quality in half? I'm not noticing any more "uniqueness" with the individual rocks, rather the whole quarry has been nerfed.

From Q42, to Q20, the whole quarry.

Mine went from 39 to 10
Quality.
loftar wrote:git da mony
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Re: Game Development: Jelly Kebab

Postby Aceb » Wed Feb 20, 2019 2:34 am

Re-roll of qualities in this matter?
A quest for a hat. - W10
Image
Haven't spawned yet
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Re: Game Development: Jelly Kebab

Postby abt79 » Wed Feb 20, 2019 2:44 am

How is camomile compress affected by the infection changes?
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Re: Game Development: Jelly Kebab

Postby Ag_Revol » Wed Feb 20, 2019 2:48 am

abt79 wrote:How is camomile compress affected by the infection changes?

It's described in the topic
Make Kebabs Great Again!
W6-8 - Hermit
W9 - Amish Paradise
W10 - Amish Paradise then Hermit
W11 - A.D.
W12 - Lawspeaker of Avalon
W13 - Konung of Norsca
W14 - Konung of Norsca
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Re: Game Development: Jelly Kebab

Postby Nexit » Wed Feb 20, 2019 3:07 am

Jorb in the "Push!" description you forgot to say "and moving him/her a short distance" instead of "and moving him a short distance"
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Re: Game Development: Jelly Kebab

Postby MagicManICT » Wed Feb 20, 2019 4:02 am

jorb wrote:Added "Jellyfish", derpy 'lil thang.

Reworked infected sores. Infected sores are now an overlay applied to a particular wound, rather than a wound in and of itself. Using soap on the infection stops it from growing worse while the "Lathered" buff lasts (longer the better quality soap you have), and using a Camomille Compress on the infection stops the infection permanently. Infected wounds can be treated as normal, but the infection now makes the wound itself grow worse. Hopefully adressing concerns raised here.

  • You now need to have gathered a lifetime total of at least 10k LP, and have the Hearth Magic skill, before you will receive your first (A Whisper on the) Wind quest. You will stop automatically receiving quests if you cut down Wind quest givers that you have quests to, but will still be able to use commune with nature to get quests.
  • Made it so that there is a hefty delay on receiving new wind quests if you abandon or fail one.


you didn't mention jellyfish stings. Haven't read the thread, I'm sure it's a thing, so if someone's already psoted it... eh... guess I'm late to the party. If not, looking forward to the "OMG!!!!111" post.

And Gertrude is unhappy you fixed her. Can't say I blame you, though. Was a nice little abuse while it lasted.

Beeswarms can now fly over water and ridges.

:evil:
Dive under water when?
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Re: Game Development: Jelly Kebab

Postby MagicManICT » Wed Feb 20, 2019 4:21 am

Tamalak wrote:Still no diminishing returns for questing :(

Doesn't need diminishing returns. it needs balancing. HUGE difference.
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Re: Game Development: Jelly Kebab

Postby Agame » Wed Feb 20, 2019 4:37 am

MagicManICT wrote:
Tamalak wrote:Still no diminishing returns for questing :(

Doesn't need diminishing returns. it needs balancing. HUGE difference.

Questing just need some bit of attention. To not be random, but thought off. If all quests are pre-planned like the first 2 of them, every and each of them and "hand-built", then you probably will not get sent to the next continent or asked to get something you can't get this month no matter what you do and you would not hope to receive irrational rewards from the quests you can do. (If you are not doing a nomadic credo, in which case you should be sent to ping-pong between continents, of course. Nomadic in a 70% water world does not mean you need just a horse and wagon.) Quests would simply be tailored for the developing of a character up to a certain level then stop all together. Just like foraging, where you keep on discovering new and useful things up to a point then nothing more ever.
Last edited by Agame on Wed Feb 20, 2019 8:13 am, edited 1 time in total.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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Re: Game Development: Jelly Kebab

Postby avros008 » Wed Feb 20, 2019 8:01 am

Kebab strong
dafels wrote:the midges are not the problem,
you're the problem
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Re: Game Development: Jelly Kebab

Postby Lojka » Wed Feb 20, 2019 8:24 am

when i got seal fingers, i read one way to fix them - you step in swamp and they are transferred to infected sore

so now i can't deal with seal fingers this way i suppose ?
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