SnuggleSnail wrote:DonVelD wrote:-List of actions to automatically pick (like you rightclick a food item and it picks "eat" right away, stuff like that)
Kinda off topic but it's retarded that anything with only one option like picking foragables or eating food has a flower menu, and IMO asking for auto select with these things is like asking for a faster horse instead of a car
idk there would be so much stuff I would missclick eat etc as a new player if it would always auto choose the only option. Some stuff I'd rather keep for later or just see if I can study it as well etc. I usually create the auto select option once I know what exactly I can do with the item
DonVelD wrote:-Not taking out the steel if shift+rightclicking the steel crucibles
^this is so annoying and happens with everything but I think it's more related to lag
I think the servers are laggy as shit where I sometimes just stay in place for 1-2 sec before it moves me somewhere else (more or less worst case, sometimes I also just get thrown out of the client and have to relog and then it's normal happens once every 2-3 days)
10-20% of the time I feel like playing with terrible lag (feels like 200-400ms, I don't have anything that shows the latency)
most of the time it's normal but laggy servers 10-20% of the time I'm playing is not great and I think another major issue for doing anything really. My internet connection is pretty sick so it's not that, if the servers are located in the EU I shouldn't have any latency issues.
-For some client fixes, something that really annoys me is that if i want to attack something I'm just locked into place because I need to press my button for attack, click on the animal/ player and then rightclick so the sword goes away until I can move. I want to be able to move and attack a player and keep moving, it's possible but the way it is it's really inconvinient. Could just make the sword disappear after I clicked on something to attack so I can smoothly keep moving.
-making cliffs easily visible is another thing, it's not even so much about pvp although it obviously really helps there too but especially running through forest you just get stuck everywhere, random trees, cliffs, sometimes I'm not sure if it's lag or a cliff thats blocking me (especially with a cart or something)

You can see it on the minimap but you have to scroll pretty far in and would just be nice to see it propperly ingame since cliffs blend in pretty well with the normal ground.
-make very deep ocean and deep ocean look different, this was already mentioned here.
-make it possible to hide or show certain marks on the map. For example make a menu where you can select to show the different marker colors and questgivers, different kind of local ressources (not sure if questgivers are marked in vanilla). But my map has become a huge clusterfuck of markers for quality nodes and all sorts of random stuff that you kind of want to have a note on. Hide and show all doesn't help with anything at this point.
honestly I don't even remember much of what was going on in the vanilla client but it was a huge relief when I played on Ender client I'm pretty sure it also increased the performance a lot (had a lot of stuttering before). Crop growth indicators, draw paths, drink shortcut, auto select options, the inventory/ container table where you can see qualities on the side etc helped a shit ton when sorting stuff not sure what else.
You can probably add many features like this to the vanilla client and leave the default options to represent a more vanilla experience. Once people get into the game and scroll through the options to optimize their gameplay they can turn things on and off how they want. I don't see a problem with this at all, even flat world, make the default option to not be flatworld but you can change that in the menu somewhere, all good xd