DDDsDD999 wrote:The skill is knowing which kritters to take, which kritters to prioritize in an area, not getting lead to shitty areas by kritters, when to stop following a kritter, when you should switch direction because of a favorable kritter, getting close to the kritter to make it run and then swap to a kritter away and out of render from that one, etc, while trying to get to allies, safe pali, snekk, or just far enough away, all while not panicking. You don't just click every kritter that shows up on your screen, there's often multiple at a time.
It seems odd to attribute any of that to "skill" to me over knowledge you gain after doing it literally 1 or 2 times. It's literally. "IF KRITTER IN DIRECTION YOU'RE RUNNING OR CLOSE ENOUGH THAT IT'S NOT A COMPLETE DIRECTION SWITCH, THEN CLICK, IF KRITTER DEVIATES FROM SAID DIRECTION SWITCH TO BETTER KRITTER OR RUN NORMALLY." To me it's incredibly hard to argue that there is VARYING levels of skill involved in kritter clicking. I can somewhat see why it being another thing on the to-do list to scan for/do in combat makes it somewhat harder as it's just another thing to focus on among all the other things like, stamina, openings, direction you're running, terrain, etc but to me the skill involved is incredibly binary. It's also something that people have MANY different client features just to even do so. At this point most of skill that may have even been involved is no longer required of the player.
Anyways I'm not actually against having it in the game I just think the skill aspect is 0 to 1 essentially and that its impact on escaping a chase against equal players is incredibly low as the other variables involved are what have always been what allows for people to escape in such situations.