Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Far Green Country

Postby Grable » Sat Aug 29, 2015 10:27 pm

The game is simply way overpriced. If the devs think they're entitled to this much with a product like this, they're going to get a hard lesson, unless all they want to do is just milk it until it dies.
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Re: Game Development: A Far Green Country

Postby maze » Sat Aug 29, 2015 10:41 pm

my 2 cents


a relook on the adventure side of noobie life...the camper life.
make a new skill that like yeo but you only put a totem or w/e up that last 24 hours cant get bigger and protects land.

a category for early life.
useing soil and clay make a small oven that cant be moved. (over does not gain Q over 10q)
using soil and clay make a small pot that can be used for making stews and teas.

there should be a place where lots of long grass grows and allows us to make clothing.

small stuff~ you know?
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Re: Game Development: A Far Green Country

Postby Ants » Sat Aug 29, 2015 10:44 pm

jorb wrote:
Berz wrote:May i remind you that HH1 was always "server appear to be crashed" very often lagging, bug infested. regulary world wiping drama engine, good Sir?

And the only reason people played HH was free-play, hardcore and dramas everywhere?

asking for "eternal alpha" like for well-developed WoW seens...weird at least.

No1 said that you don`t deserve reward for your efforts. We are trying to say that you are crazy with prices AND should talk about P2P beforehand.


Ok, the argument, "But, sir, your game -- which I may or may not have played the living daylights out of for the past seven years -- is and was always a lagging, bugging pile of dung that was never worth a dime, so you might as well gib 4 free, pl0x" doesn't really impress me.

If the game is so terrible then why do you want to play it so badly? :)


Scat fetishists enjoy bugging piles of dung. Those people, however, are not very common. One might compare your players to scat fetishists-- your game was laggy, buggy and arguably crappy but we loved it regardless. It was lovable in the same way a cheap campy horror movie is lovable. Have you never enjoyed something that was poor in quality?

Some people love feces, but this does not mean you should charge thirty dollars for a small poo. Poo is poo and ought to be priced accordingly.
Last edited by Ants on Sat Aug 29, 2015 10:46 pm, edited 1 time in total.
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Re: Game Development: A Far Green Country

Postby SynthAura » Sat Aug 29, 2015 10:46 pm

I'd pay 5 bucks for the verified, 15$ is extremely overpriced and I'd rather not play than pay that much, especially considering how they blindsided us with the p2p. 5$ is reasonable for the time given by verified, no more than that. I'd pay 15$ for unlimited play time though.
Last edited by SynthAura on Sat Aug 29, 2015 10:52 pm, edited 1 time in total.
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Re: Game Development: A Far Green Country

Postby BraveManZoro » Sat Aug 29, 2015 10:49 pm

burgingham wrote:They gave a friggin interview about it where it was clearly stated the game was being monetized...

Where was this interview? Am i the only one that missed it?

I don't watch swedish national television if that's the problem :/
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Re: Game Development: A Far Green Country

Postby Gemstones » Sat Aug 29, 2015 10:55 pm

Well if really true about having to pay i wish they would just bring back the old crap version of it. This is just a mix of haven and Salem anyways....
Not everyone is rich enough to afford to pay anyways its just stupid they might has well stick some skills are member only and the rest is F2p like runescape.
But they most likely won't so goodbye to another great game thanks to the damn government and taxes. banding all good games from being FREE to Play........
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Re: Game Development: A Far Green Country

Postby Gacrux » Sat Aug 29, 2015 10:58 pm

Jackard wrote:Starting gameplay much worse than the original Haven. No direction or positive feedback, no visual aids to indicate respawns, tons of trash items, dearth of discoveries or explanations, everything is waiting for something else to happen.

Waiting for LP
Waiting for friends
Waiting for respawns
Waiting for recipe unlocks
Waiting for food
Waiting for hunger
Waiting for satiations

I have not found a single cone or birchbark in these last four (five?) hours of play.


Seems about the same as normal haven, also I agree there are a lot of itmes with no apparent purpose
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Re: Game Development: A Far Green Country

Postby Badddup » Sat Aug 29, 2015 10:58 pm

BraveManZoro wrote:
burgingham wrote:They gave a friggin interview about it where it was clearly stated the game was being monetized...

Where was this interview? Am i the only one that missed it?

I don't watch swedish national television if that's the problem :/



And that's just a tiny, vague hint. The shock everyone has with p2p is proof that the 'clearly stated' announcement didn't get through.

Jorb's and Loftar have a communication problem.
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Re: Game Development: A Far Green Country

Postby SynthAura » Sat Aug 29, 2015 11:00 pm

I really want to play and I don't mind paying the devs for their work either, but please for god's sake reduce the price to something reasonable. I want to play and I want to pay but I can not bring myself to pay the outrageous price of 15$ for SEVERELY LIMITED play time...
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Re: Game Development: A Far Green Country

Postby painhertz » Sat Aug 29, 2015 11:02 pm

Gacrux wrote:
Jackard wrote:Starting gameplay much worse than the original Haven. No direction or positive feedback, no visual aids to indicate respawns, tons of trash items, dearth of discoveries or explanations, everything is waiting for something else to happen.

Waiting for LP
Waiting for friends
Waiting for respawns
Waiting for recipe unlocks
Waiting for food
Waiting for hunger
Waiting for satiations

I have not found a single cone or birchbark in these last four (five?) hours of play.


Seems about the same as normal haven, also I agree there are a lot of itmes with no apparent purpose


You fail. hard.
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