Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Far Green Country

Postby Dethguise » Sat Aug 29, 2015 11:03 pm

Badddup wrote:
BraveManZoro wrote:
burgingham wrote:They gave a friggin interview about it where it was clearly stated the game was being monetized...

Where was this interview? Am i the only one that missed it?

I don't watch swedish national television if that's the problem :/



And that's just a tiny, vague hint. The shock everyone has with p2p is proof that the 'clearly stated' announcement didn't get through.

Jorb's and Loftar have a communication problem.

Actually it was linked a couple of times, people just buried it by typing hype and other crap repeatedly in the announcement threads
Dethguise
 
Posts: 22
Joined: Thu May 02, 2013 3:24 am

Re: Game Development: A Far Green Country

Postby Ants » Sat Aug 29, 2015 11:07 pm

jorb wrote:
spawningmink wrote:if you want a big player population...consider a f2p game


What does this big population do for me? Put food on my table?

If not, then why would I want it? A crowd is an intrinsic negative that needs to be compensated for with upsides and positives, if there is to be one.

A big population bots, sends me messages demanding support, puts a load on the server, looks to ruin the game in every way imaginable, &c&c.

I, for my part, am happy derping around in Haven all by myself.


Don't you get it? This game won't put food on your table regardless. It could, but you're handling it all wrong. I honestly think you need the advice of people who have studied economics and marketing. It would benefit your business greatly and your playerbase would likely appreciate it.

Finding someone else to handle PR would be helpful, too.
Last edited by Ants on Sat Aug 29, 2015 11:22 pm, edited 2 times in total.
Haven's most kawaii retarded ethot karen
Image
User avatar
Ants
 
Posts: 1842
Joined: Sun May 04, 2014 9:55 pm
Location: inside your head

Re: Game Development: A Far Green Country

Postby bitza » Sat Aug 29, 2015 11:12 pm

Image

i can't decide if i should spend lp on Wartsmanship or Loofing first.

and how much should i raise Gewing and Gurbibal?

seriously this fuckin font
Karede wrote: It takes a special kind of autism to play this game
User avatar
bitza
 
Posts: 1461
Joined: Wed Dec 30, 2009 2:07 pm

Re: Game Development: A Far Green Country

Postby jorb » Sat Aug 29, 2015 11:16 pm

bitza wrote:seriously this fuckin font


Glorious Fraktur is glorious.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: A Far Green Country

Postby yozzik » Sat Aug 29, 2015 11:18 pm

jorb wrote:
bitza wrote:seriously this fuckin font


Glorious Fraktur is glorious.


No reason to repeat bad pages of humanitiy's history. Better fonts were invented.
Severin, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Yozz, grandson of Yozzik.

P.S. More nice hats please!
User avatar
yozzik
 
Posts: 120
Joined: Tue Sep 07, 2010 6:04 am

Re: Game Development: A Far Green Country

Postby borka » Sat Aug 29, 2015 11:19 pm

Comic Sans ?!? ;)
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Game Development: A Far Green Country

Postby Huitsi » Sat Aug 29, 2015 11:36 pm

Must say Jorb, I had the best laughs in the game thus far after I saw how my charecter handles with cliffs you cant see below not to mention up them.
Huitsi
 
Posts: 23
Joined: Sat Nov 05, 2011 9:16 am

Re: Game Development: A Far Green Country

Postby Badddup » Sat Aug 29, 2015 11:38 pm

Actually it was linked a couple of times, people just buried it by typing hype and other crap repeatedly in the announcement threads

So therefore it's still Jorb's and Loftar's communication problem. The message didn't get through, so they need to own up to it.
Badddup
 
Posts: 15
Joined: Fri Aug 28, 2015 3:01 pm

Re: Game Development: A Far Green Country

Postby Redlaw » Sat Aug 29, 2015 11:41 pm

Given the amount if game time I am allowed, soon enough any free player wont be able to compete vs payed players. Kind of making it a Pay to win set up lol. Expecting to die and often to well armed players just like it was in the past, just now I wont even have enough time to build and protect my own home. 12 hours a month is like s drop in a bucket. Normaly within 3 days people are starting to kill each other lol. So ill likely log in and die each time lol.
User avatar
Redlaw
 
Posts: 1630
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: A Far Green Country

Postby Dethguise » Sat Aug 29, 2015 11:51 pm

Or people could stop posting random crap that just makes it harder for people to find these posts
Dethguise
 
Posts: 22
Joined: Thu May 02, 2013 3:24 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 61 guests