Game Development: Grade-A Milk

Announcements about major changes in Haven & Hearth.

Re: Game Development: Grade-A Milk

Postby dafels » Wed Apr 13, 2016 12:08 pm

evilboy666 wrote:
And its just that everyone feasted as much as they could already. Big factions feasted real nice, maxed out their stats, its good to go jorb you can nerf it now.

I agree, the damage is already done, why nerf it so much?
This is the only thing that sucks in this patch
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Re: Game Development: Grade-A Milk

Postby Thedrah » Wed Apr 13, 2016 12:18 pm

i'm curious why there isn't a hard cap on symbel and hunger

how do you devs feel about a reset? like months away?
i feel the world is becoming stale now without need to trade or proper flow of things and talk of major factions having max stats is a little deterring
what do you think needs to be done before the reset? boating be fixed? combat/siege fix? or curio and food so people don't go stupid with character gain?
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Re: Game Development: Grade-A Milk

Postby Glorthan » Wed Apr 13, 2016 12:29 pm

Thedrah wrote:i'm curious why there isn't a hard cap on symbel and hunger

how do you devs feel about a reset? like months away?
i feel the world is becoming stale now without need to trade or proper flow of things and talk of major factions having max stats is a little deterring
what do you think needs to be done before the reset? boating be fixed? combat/siege fix? or curio and food so people don't go stupid with character gain?

What's wrong with hitting the stat cap?
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Re: Game Development: Grade-A Milk

Postby Thedrah » Wed Apr 13, 2016 12:37 pm

Glorthan wrote:
Thedrah wrote:i'm curious why there isn't a hard cap on symbel and hunger

how do you devs feel about a reset? like months away?
i feel the world is becoming stale now without need to trade or proper flow of things and talk of major factions having max stats is a little deterring
what do you think needs to be done before the reset? boating be fixed? combat/siege fix? or curio and food so people don't go stupid with character gain?

What's wrong with hitting the stat cap?


nothing wrong with it, kind of makes the world progress slower during mid-late game of the world. but we need more to aim for in endgame imo

if worlds last a long time, the new characters will need to get there stats up quickly or they will be 'put down' quickly unless luck or hermit. although i'm told this is a survival game
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Re: Game Development: Grade-A Milk

Postby ArvinJA » Wed Apr 13, 2016 12:46 pm

Lol, I recently died and didn't feel like grinding stats. Now it's gonna be a bitch to reach the cap, while most serious players are already capped due to feasting. :(
The low life has lost its appeal
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To a room with its cupboards bare
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Re: Game Development: Grade-A Milk

Postby shubla » Wed Apr 13, 2016 1:59 pm

jorb wrote:
- Reworked tanning fluid production. You can now simply toss bark into water to get tanning fluid. Tanning fluid has a concentration percentage depending on how much tanning material -- bark -- you have put into it. Do note that tanning fluid

Didn't even take that long /s :roll:
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Re: Game Development: Grade-A Milk

Postby Kaios » Wed Apr 13, 2016 2:27 pm

sabinati wrote:ok so all drinks restore stamina at the same rate now, modified by quality, RIP utility of tea


but I thought they did that anyways and the quality only reduced the energy loss or is that just for water
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Re: Game Development: Grade-A Milk

Postby sabinati » Wed Apr 13, 2016 3:32 pm

Thedrah wrote:i'm curious why there isn't a hard cap on symbel and hunger

how do you devs feel about a reset? like months away?
i feel the world is becoming stale now without need to trade or proper flow of things and talk of major factions having max stats is a little deterring
what do you think needs to be done before the reset? boating be fixed? combat/siege fix? or curio and food so people don't go stupid with character gain?


people are at the cap, time to reset!

- scrubs
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Re: Game Development: Grade-A Milk

Postby sabinati » Wed Apr 13, 2016 3:33 pm

Kaios wrote:
sabinati wrote:ok so all drinks restore stamina at the same rate now, modified by quality, RIP utility of tea


but I thought they did that anyways and the quality only reduced the energy loss or is that just for water


Tea use to have 2 or 3x better energy/stamina rate at base
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Re: Game Development: Grade-A Milk

Postby Kaios » Wed Apr 13, 2016 3:36 pm

sabinati wrote:Tea use to have 2 or 3x better energy/stamina rate at base


yes but I was under the impression that changed along with water and tea gives no LP buff either which it also used to do, also drinking from better containers would give more stamina per sip but I haven't noticed that working either.
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