Game Development: Thy Kingdom Come

Announcements about major changes in Haven & Hearth.

Re: Game Development: Thy Kingdom Come

Postby iamahh » Thu Aug 25, 2016 2:21 pm

since the devs like to experiment a lot, try a pvp system that is stupid simple for once... people just like to beat each other using environment advantages and what not... also make it so you're not insta-killed when you make a slight mistake... let people brawl and run around like a chinese movie, lol...

overall try a stupid simple pvp whith higher chances of fleeing alive...
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Re: Game Development: Thy Kingdom Come

Postby loftar » Thu Aug 25, 2016 2:25 pm

LadyGoo wrote:Like, allowing:
vandalism (so kingdom member's wouldn't destroy the royal claim)
accepting alliance (so the realm member couldn't oath anyone to drain the royal authority)
using the royal authority for spells

Do you really need to invite the people who wouldn't have these permissions to begin with? What are the scenarios for choosing one of these permissions but not another?
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Re: Game Development: Thy Kingdom Come

Postby hery76 » Thu Aug 25, 2016 2:29 pm

The Sheep milk cheeses are diferent from the cow's milk cheese right?

Have we to discover the paths and timers by experimenting? :s Can Jorb give any more info on this? :s
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Re: Game Development: Thy Kingdom Come

Postby loftar » Thu Aug 25, 2016 2:31 pm

hery76 wrote:Have we to discover the paths and timers by experimenting?

Yes, just as was the case for cowsmilk cheeses. :)
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Re: Game Development: Thy Kingdom Come

Postby hery76 » Thu Aug 25, 2016 2:49 pm

loftar wrote:
hery76 wrote:Have we to discover the paths and timers by experimenting?

Yes, just as was the case for cowsmilk cheeses. :)


seems like a long though challenge eheh , thanks o/
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Re: Game Development: Thy Kingdom Come

Postby Amanda44 » Thu Aug 25, 2016 3:09 pm

Well, I'm not going to lie, I've been dreading the day Kingdoms arrived with visions of being forced into a playstyle of someone elses choosing whilst having to pay them for the privilege! (Not that I'd have done that ... obviously.)

But ... I have to admit I'm pretty pleased with the way they have been introduced in a non-invasive and beneficial state for the average player, I still foster some amount of trepidation for how they will evolve in terms of mechanics but so far - so good. :D

The next world should prove interesting when the factions realms meet ... :)
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Re: Game Development: Thy Kingdom Come

Postby CTheRain » Thu Aug 25, 2016 3:23 pm

In my head I thought that kingdoms would force villages and hermitages to work together in fear of being summoned by a sheriff and getting killed if they committed a crime.
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Re: Game Development: Thy Kingdom Come

Postby Kaios » Thu Aug 25, 2016 3:45 pm

If I build a realm underground over a cave or minehole can I extend it above the same as if it were a village claim?
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Re: Game Development: Thy Kingdom Come

Postby Myrgard » Thu Aug 25, 2016 3:52 pm

Looks like hedgehogs became much more common, just found my first one after 2 months. I think they now spawn on more bioms
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Re: Game Development: Thy Kingdom Come

Postby Ysh » Thu Aug 25, 2016 3:53 pm

Kaios wrote:If I build a realm underground over a cave or minehole can I extend it above the same as if it were a village claim?

Why you do not try it for yourself? It is very cheap. :lol:

Some Men wrote:lmao pvp is still fucked XDDDDDD this wont fix anything smh

You do missing point. I think probable no single change is going to fix PvP. Issue with PvP is there is no incentive and combat system is no fun. This is attempts to help with the issue of no incentive. Now at least when combat system is fix to be fun, you do hopeful have reason to use it.
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