Game Development: Bumfights

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bumfights

Postby jordancoles » Thu Sep 22, 2016 5:20 am

shubla wrote:
azrid wrote:Can u stop adding charisma to every new food.

But muh chertr stoanz
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Re: Game Development: Bumfights

Postby jorb » Thu Sep 22, 2016 6:05 am

Jesus_Smith_Nandez wrote:So, what you're saying is all the AOE attacks are complete wildcards to hit anyone around you including members of your own squad, and that they are only useful in 1v2+ situations or situations where you are so seperate from your group you have no chance of hitting them?

Maybe some people could build around regenerating the openings of some group attacks so one member can use them freely? Seems to me like a huge missed oppertunity.

Jorb, can you confirm?


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Re: Game Development: Bumfights

Postby leanne69 » Thu Sep 22, 2016 6:42 am

Did some test, spar & co... Pretty cool fighting system.

I'd just see one adjustement to do so far :

Actually, people running away can drink while defending, when we can drink while attacking, so defense have a huge advantage, they can drink while putting 2 defense then run when we can't drink & attack. Change that so using defensive skill interrupt drink as well please.
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Re: Game Development: Bumfights

Postby Leksar » Thu Sep 22, 2016 6:59 am

So, when we'll be able to throw hedgehogs in the enemies?
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Re: Game Development: Bumfights

Postby dafels » Thu Sep 22, 2016 7:05 am

Good job on bringing out a combat update finally. I want to test out the combat system completely first, before commenting on it.
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Re: Game Development: Bumfights

Postby Pan_w_okularach » Thu Sep 22, 2016 7:57 am

hey jorb my friend starts combat with bloodlust on even though he doesn't even have it in his deck fix plsss
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Re: Game Development: Bumfights

Postby jew » Thu Sep 22, 2016 8:06 am

8 ua and I have to trade damage with ants this is the shoah all over again
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Re: Game Development: Bumfights

Postby Jacobian123 » Thu Sep 22, 2016 8:07 am

jew wrote:8 ua and I have to trade damage with ants this is the shoah all over again

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Re: Game Development: Bumfights

Postby Amanda44 » Thu Sep 22, 2016 8:19 am

Well, I've tried again this morning with mixed results ... for me I think it's just that I find 10 cards just too much too think about to be able to pull off moves efficiently which I'm guessing will improve once I've gotten used to it and can recognise the new moves and understand what they are doing, I hope anyway.
(It seems to me it's just legacy combat on a card system.)

I've yet to try a boar as I'm not confident enough yet even tho I could kill them np before, lol, thing is if you get totally wrecked it just means days of not playing while you recover.

I'm concerned for newbies tho, they are just gonna get their butt handed to them on a plate, won't have the means to heal themselves and are just going to exit without visiting the gift shop.
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Re: Game Development: Bumfights

Postby juandex » Thu Sep 22, 2016 8:52 am

THIS SUCKS YOU FKIT PUT LEGACY w7 BACK
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