Game Development: Traveling Circus

Announcements about major changes in Haven & Hearth.

Re: Game Development: Traveling Circus

Postby loftar » Sat Oct 15, 2016 2:23 am

stickman wrote:and they could read on the forum and decide which kindom they would rather be in.

If they're reading on the forums to make the decision, then I'm sure they can read the name too in the thread.
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Re: Game Development: Traveling Circus

Postby MagicManICT » Sat Oct 15, 2016 2:27 am

Damon_Cooper wrote: I get "There is no space in destination area" pretty often, and retyping the name of CS each time kinda annoying.


A "retry" button on the box might be a bit more useful, or at least staying open a moment for the transfer to be successful and remembering the last name entered. Would you like a flower menu of a hundred places to visit? (Not saying that it would be implemented that way, but....)
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Re: Game Development: Traveling Circus

Postby stickman » Sat Oct 15, 2016 3:06 am

loftar wrote:
stickman wrote:and they could read on the forum and decide which kindom they would rather be in.

If they're reading on the forums to make the decision, then I'm sure they can read the name too in the thread.


I don't think you have looked at the game with fresh eyes in awhile though... I mean you still have the fire bug where you click on the burning fire and you get stuck, how many new players have you lost who couldn't even figure out how to spawn? I just think it would be nice if you could setup your charter to allow random spawning without a name required and have it visible from the new player creation room. not everyone knows to click around and click on the skull pole. this game is super confusing to a new person and it doesn't have to be.
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Re: Game Development: Traveling Circus

Postby romovs » Sat Oct 15, 2016 4:43 am

MagicManICT wrote:
Damon_Cooper wrote: I get "There is no space in destination area" pretty often, and retyping the name of CS each time kinda annoying.


A "retry" button on the box might be a bit more useful, or at least staying open a moment for the transfer to be successful and remembering the last name entered. Would you like a flower menu of a hundred places to visit? (Not saying that it would be implemented that way, but....)

Something like this would be nice to have
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Re: Game Development: Traveling Circus

Postby MagicManICT » Sat Oct 15, 2016 6:45 am

Yeah, romovs, that would the best way. I was stretching there because of the way crossroads and such used to work.
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Re: Game Development: Traveling Circus

Postby Jesus_Smith_Nandez » Sat Oct 15, 2016 9:05 am

Helo how do you make the new harnesses and packs for animals?
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Re: Game Development: Traveling Circus

Postby Amanda44 » Sat Oct 15, 2016 9:14 am

Jesus_Smith_Nandez wrote:Helo how do you make the new harnesses and packs for animals?

They are in the craft section in 'odds and ends'.
Mats for each;

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Re: Game Development: Traveling Circus

Postby tyrtix » Sat Oct 15, 2016 10:33 am

mind that pack rat works only for bull/cow and saddlebags only for horse!
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Re: Game Development: Traveling Circus

Postby Potjeh » Sat Oct 15, 2016 10:56 am

I mean open charterstones should show up as spawn option in character creation, explained there via tutorial and have them show realm bonuses in charterstone selection menu. Maybe even give the realm owners a little textbox in this menu where they can write a short description of the realm or a welcome message.
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Re: Game Development: Traveling Circus

Postby jordancoles » Sat Oct 15, 2016 12:24 pm

Amanda44 wrote:
Jesus_Smith_Nandez wrote:Helo how do you make the new harnesses and packs for animals?

They are in the craft section in 'odds and ends'.
Mats for each;

Image
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Sort of disappointed with how big of a pain in the ass they are to make lol

The leather pack is literally just a leather pack
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