Game Development: Bench Crab

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bench Crab

Postby Nek » Thu Jan 26, 2017 3:15 am

RedKGB wrote:
spawningmink wrote:you think its fair that i spend 1 year on my char grinding stats and feps everyday to get killed by a nidbane sent from a char I killed that was porting away with my LC made last week? If you think yes...then I have BIGGGGGGG BAD NEWS FOR YOU


And a hermit, that has spent a year grinding different toons to make nice things should not have the ability to send an npc to kill the person that killed one of his high lp toons?



No he shouldn't. The option to kill somebody for free just because you died is laughable in its own right. What other game does this? I've played a plethora of PvP games, and not one has gave the guy you killed a free kill on you just because you killed him. There's a little thing called tough shit in that regard, be more careful next time.

Killing people should have the PKer be punished, but not by death from some magical ghost, that's just dumb.
In UO, if you kill people enough, you turn red. While red you are banished from the main towns and other players are free to kill you, consequence-free.
In Lineage 2, if you kill somebody, you again, turn red. While red people are once again free to kill you without they themselves turning red. Also, simply being red gives you a chance to drop items too.
Many games go this route, it's effective and it works. For this game, why not make some similar negatives for people killing? Have nidbanes serve another purpose, like causing a Flay wound if you lose to it which would be nasty as fuck. Also make it so that people who kill a murderer can do so without worrying about dropping assault, battery and murder scents.
There's a plethora of other options, you don't get to freely kill a guy who killed you just because you're upset he killed you, that is fucking plain retarded.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.

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Re: Game Development: Bench Crab

Postby abt79 » Thu Jan 26, 2017 3:19 am

loftar wrote:
maze wrote:but this means everyone needs rage now...even hermits.

Only to the extent that sending Nidbanes is the only thing scents are good for.


Hahaha yes, I will of course just send my 20ua/10mc hermit to go deal with a large village of raiders myself if that's what it comes to

Legit I don't think anyone uses scents for anything but nids at this point
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Re: Game Development: Bench Crab

Postby RedKGB » Thu Jan 26, 2017 3:20 am

spawningmink wrote:red you obviously are some peacefool who has crim acts turned off at all times :roll: just buy rage and stop being a cuck, nidbanes (are) were boken and this kind of helped



The default setting is off. You have to turn it on. And by doing so are willing to accept the risk that comes with it.

If you murder a toon with more than 100k, 150k, 200k, then you are willing to accept the risk that a nidbane is going to come after you.

The fact that I play differently then you does not mean anything. I am not forcing you not to pvp, I am not forcing you not to kill. This update is forcing me to spend lp on a skill that I would not have for any other reason then to get justice.

Stop forcing me to be a pvper, when I am not forcing you to be a carebear.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Re: Game Development: Bench Crab

Postby spawningmink » Thu Jan 26, 2017 3:26 am

RedKGB wrote:
spawningmink wrote:red you obviously are some peacefool who has crim acts turned off at all times :roll: just buy rage and stop being a cuck, nidbanes (are) were boken and this kind of helped



The default setting is off. You have to turn it on. And by doing so are willing to accept the risk that comes with it.

If you murder a toon with more than 100k, 150k, 200k, then you are willing to accept the risk that a nidbane is going to come after you.

The fact that I play differently then you does not mean anything. I am not forcing you not to pvp, I am not forcing you not to kill. This update is forcing me to spend lp on a skill that I would not have for any other reason then to get justice.

Stop forcing me to be a pvper, when I am not forcing you to be a carebear.

im going to spawn 10 alts and block your doors with them, tell me how you feel in the week when you cant leave your base :)

oh btw if you kill one you get 2 nidbanes sent after you so kiss your char goodbye......does it sound fun?
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Re: Game Development: Bench Crab

Postby RedKGB » Thu Jan 26, 2017 3:27 am

Nek wrote:, you don't get to freely kill a guy who killed you just because you're upset he killed you, that is fucking plain retarded.


You dont get to kill a hermit, and that hermit not have the ability to get justice becouse the hermit did not buy a skill for the sole purpose of getting justice.

If I need to spend lp for a skill that I will not use, for a skill for the sole purpose of justice for murder, then the all the other requiments can be dropped.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Re: Game Development: Bench Crab

Postby spawningmink » Thu Jan 26, 2017 3:28 am

RedKGB wrote:
Nek wrote:, you don't get to freely kill a guy who killed you just because you're upset he killed you, that is fucking plain retarded.


You dont get to kill a hermit, and that hermit not have the ability to get justice becouse the hermit did not buy a skill for the sole purpose of getting justice.

If I need to spend lp for a skill that I will not use, for a skill for the sole purpose of justice for murder, then the all the other requiments can be dropped.

yet i have to buy the skill painting to unlock others? even though i will never use the skill in my life because im not some larper?
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Re: Game Development: Bench Crab

Postby RedKGB » Thu Jan 26, 2017 3:31 am

spawningmink wrote:
RedKGB wrote:
spawningmink wrote:red you obviously are some peacefool who has crim acts turned off at all times :roll: just buy rage and stop being a cuck, nidbanes (are) were boken and this kind of helped



The default setting is off. You have to turn it on. And by doing so are willing to accept the risk that comes with it.

If you murder a toon with more than 100k, 150k, 200k, then you are willing to accept the risk that a nidbane is going to come after you.

The fact that I play differently then you does not mean anything. I am not forcing you not to pvp, I am not forcing you not to kill. This update is forcing me to spend lp on a skill that I would not have for any other reason then to get justice.

Stop forcing me to be a pvper, when I am not forcing you to be a carebear.

im going to spawn 10 alts and block your doors with them, tell me how you feel in the week when you cant leave your base :)

oh btw if you kill one you get 2 nidbanes sent after you so kiss your char goodbye......does it sound fun?


Does your army of alts have more then 100k lp each?

With just rage, a hermit can make an alt army as well. That still does not solve anything.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Re: Game Development: Bench Crab

Postby Nek » Thu Jan 26, 2017 3:32 am

RedKGB wrote:
Nek wrote:, you don't get to freely kill a guy who killed you just because you're upset he killed you, that is fucking plain retarded.


You dont get to kill a hermit, and that hermit not have the ability to get justice becouse the hermit did not buy a skill for the sole purpose of getting justice.

If I need to spend lp for a skill that I will not use, for a skill for the sole purpose of justice for murder, then the all the other requiments can be dropped.

Yes yes, my pvp character loves having Forestry on him (which along with Woodsmanship costs more than Rage) just to get access to manuever, you should see me planting a grove of trees after I kill another player in memory of them. Truly so useful to my guy.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.

banok wrote:GG nek, your thread was successful at baiting people on to us
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Re: Game Development: Bench Crab

Postby spawningmink » Thu Jan 26, 2017 3:32 am

i can get 100k in probably 1-2 hours of questing? youre acting like everyone in this game is a filthy casual like you. you havnt had to deal with nidbanes therefor you dont get a say on them lol dont want to die? raise combat skills
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Re: Game Development: Bench Crab

Postby jordancoles » Thu Jan 26, 2017 3:32 am

MagicManICT wrote:Ain't the cost, it's the principle. Why should I go out and spend 30k on my farmer or miner that I have no plans on dragging into combat

You're essentially buying insurance
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Check out my pro-tips thread
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