Ok let me say it a different way. You used to have a Peaceful violence bar. Reinvent that... maybe if i am ALL peaceful then I cant do ANYTHING bad or take huge damage if i do. Maybe it gives super defense but ZERO PVP (ie i would fail attacking any other player). This is what the hermit/farmer does anyway. So you could make it either an all player feature OR a paid for feature. If you dont like the super defense, then have the permadeath be 100% recovered LP for full peaceful paid subscribers and maybe 75% for unpaid full peaceful. That way i could interact, and be killed but still get back into the game as a hermit.
If money is the goal, then you want to cater to passive income ie small group players /hermits who pay the same as active but use less server resources and still make you money.
I posted other ideas such as allowing hermits to have NPCs that would require food they could be archers defending a tower or whatever. I dont have 50 people in my group or even 5 - so you are squeezing out all small players - meaning I wont spring $200 for a farmer and miner on separate accounts when i am dead in 2 seconds with roaming gankers. Yes i could try to join a peaceful group but i have no mechanism - no warping to village or kingdom.
And dont get me started on the f-ing crystals (and other special resources) they are botted PERIOD - they are always gone, so us normal lowly non botters have zero chance of getting it - it reduces trade - in previous worlds i would trade, now its impossible for the part time player or true hermit. Only the hardcore (bot) players get them. And they find ways to lock them up with 1/2 pali's or encircling the resource, or just leaving alert bots on and killing anyone who gets close. That means i (and other small/hermit players) cant trade/teleport.
The apparent fact that pali's can be taken down in seconds also negates any chance i have of hiding - that combined with a tiny map - and i have no chance of playing in the corner of the map away from big fighters.
It is your game - and i do like it, but its moving in a direction that has already driven me to not invest. Further - if it keeps going this way i will probably stop, which is just ONE person or 3 but I was paying, and now will not.
anything to balance us non PVP people vs the crazy PVPers - honestly i did try to figure it out, my son walked me through it, but then he went through the details on the stats and since we dont bot, we are not at 200 to 300+ str / agi fighting sklls right now and even if I could a group of 2+ shows up and we are done even hiding behind a pali. So there isnt a lot of point in playing if i am guaranteed dead (and starting over).
If you add in the paid 100% recovery on peaceful - oh and you could even make it so if i did anything "bad" i would lose peaceful status - i am totally ok with that. I run or warp from white dots since 4 worlds ago, so it would be fine.
I like these other ideas:
viewtopic.php?f=48&t=46598&p=609156#p609156 (neverman4)
viewtopic.php?f=39&t=52550&p=697551#p697551 (mine)
I do hope you make money and the game turns out as you plan, I just find it more and more an elitist fighter driven game - with zero chance for a hermit (and/or part time player)
Oh and one last thing - a bigger map allows hermits to at least have a chance, doesnt cost a lot and might get people on the fence to invest (especially if you add some of the other features)
Last edited by iamkug on Mon Feb 20, 2017 1:16 am, edited 2 times in total.