magisticus wrote:Carnation wrote:what if doing a quest gave you a key and spawned one that only you could enter? and you could lock the door behind so you dont get ganked or some shit.
Would take the teamplay element out of the game, but perhaps something that allowed the quest doer to designate who could come in with them, I suppose you could make slaves of the key, then there wouldn't be the need to search the world before the army of faction alts.
I saw the post from Carnation earlier, but didn't think of this until this post... I saw this sort of thing in a couple of other MMORPGs. The solo dungeons were more or less crap and not worth the xp or the time it took to run them. It's hard to balance proper solo content and rewards with what a typical "full team" can do.
I think the annoying thing so far is that someone that does have the gear and stats can probably solo these... but maybe the timed room clears are enough to prevent that no matter how good the player is. Would like to see what the best players can figure out.
azrid wrote:The danger of meeting others in a dungeon is appealing.
You wont get this sense of extra danger in other mmo's dungeons where its you vs npc only.
EVE, man... EVE... lost more ships in "dungeons" to ganks than in organized PvP...