Prelude, pt. II: World 11 Changelog

Announcements about major changes in Haven & Hearth.

Re: Prelude, pt. II: World 11 Changelog

Postby jorb » Thu Jan 31, 2019 1:05 am

Ozzy123 wrote:Or add some indicator to characters that have rage


Would that make this a good mechanic?
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Re: Prelude, pt. II: World 11 Changelog

Postby Ozzy123 » Thu Jan 31, 2019 1:07 am

jorb wrote:
Ozzy123 wrote:Or add some indicator to characters that have rage


Would that make this a good mechanic?



A better one for sure, in my personal opinion it would be better than what we have now.
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Re: Prelude, pt. II: World 11 Changelog

Postby Kaios » Thu Jan 31, 2019 1:07 am

jorb wrote:"Fueling" is admittedly a bit dumb.


it's very dumb, many players in villages that don't build fighters will run alts during fights to fuel their allies
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Re: Prelude, pt. II: World 11 Changelog

Postby Aceb » Thu Jan 31, 2019 1:08 am

Ophaq wrote:


I can use 1 device in a way to form 4 alts and none of your ideas would prevent me from doing that so please, stop wasting everyone time on something that will do more harm than positivity. Also, be "taking away" ability for people to enjoy the game the way they want (1 hunter + 1 crafter most common), You give a bigger advantage to those "X devices" people You speak about so please, shoo.
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Re: Prelude, pt. II: World 11 Changelog

Postby Burinn » Thu Jan 31, 2019 1:10 am

Regardless of how it could be improved I think it is better than what we had in W10.
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Re: Prelude, pt. II: World 11 Changelog

Postby Zeler » Thu Jan 31, 2019 1:10 am

The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
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Re: Prelude, pt. II: World 11 Changelog

Postby Ozzy123 » Thu Jan 31, 2019 1:11 am

Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish


that + indicators on characters with rage = a good mechanic
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Re: Prelude, pt. II: World 11 Changelog

Postby eliminoid » Thu Jan 31, 2019 1:11 am

Just kill this client number limit talk right now, its not gonna work
You cannot really limit clients, especially with java. And if you do it somehow, some people gonna find a workaround and abuse the hell out of it.
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Re: Prelude, pt. II: World 11 Changelog

Postby KwonChiMin » Thu Jan 31, 2019 1:11 am

@jorb, the thing with randomising tree growth speed can fuck silk production of any given village. Can we at least have the range of that randomisation defined in advance?
Or have some trees not affected by that random?
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Re: Prelude, pt. II: World 11 Changelog

Postby NOOBY93 » Thu Jan 31, 2019 1:12 am

Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish

this combined with

jorb wrote:
Ozzy123 wrote:Or add some indicator to characters that have rage


Would that make this a good mechanic?

this, would make it pretty good actually. Mains that are fuelling without rage would be doomed to be fuel alts forever, so people wouldn't actually do this.
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