Game Development: Pushing Millet

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Millet

Postby apoc254 » Wed Feb 13, 2019 2:45 am

jorb wrote:
Small Fixes
-----------------------
[*] Should now get discoveries from wild horse hides, dried and fresh. Cape awarded to jorb.


Wait a second... we get capes for pointing out broken game elements?
*clears throat*

    The aurochs does not produce a skeleton which you can use to produce bone, it just flops random bones on ground.
    The animation for chipping stone literally shows a hand bashing stone, but animates as though he had a chisel and hammer in hands.
    Goose necks study-ables seem to spawn in stacks of up to 10 in a single spot
    Animals can be trapped in water in ways which does not allow them to flee
    Quests seem to have no weight vs reward. Example: I light a fire near the quest giver and earn 16k LP in a quest obtained and completed in less than 30 seconds.
    Salt water has no indication that its different than normal water other than the scrolled over text(no lp earned for discovery)
    Ocean sounds can play as background music even if you are on dry land an nowhere near water.
    audiobuf command still required on most clients to load sound properly
    Bat wing craft gives no indication you unlocked the craft-able item.
    This game has no lemons or coconuts. How am I supposed to enjoy my mixed drinks?

Cape, plz. k. thnx.
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Re: Game Development: Pushing Millet

Postby Resture » Wed Feb 13, 2019 2:56 am

The darker wood for floors in houses looks nice.
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Re: Game Development: Pushing Millet

Postby banok » Wed Feb 13, 2019 3:20 am

I think most players in our group want something to adress the 24/7 @300% fep + questing wombo combo that breaks every previous notion character development gameplay. sad its not mentioned in your prior list, even tho im abusing it myself Id prefer not to be.

Raised the herb level of mistletoe significantly.


can someone please explain what this means? thanks
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Re: Game Development: Pushing Millet

Postby MagicManICT » Wed Feb 13, 2019 3:41 am

Yorla wrote:Wait, what did you hide behind that hype about push out ability? ;)

About satiation. I personally think this is an "axe made" solution. The first person whom it hits - the newbie. There is not much diversity at his disposal [...]

Nuts, berries, forage, fruit, mushroom in the first seconds of game. In next 5-10 minutes, meat and fish. I think there's plenty of variety. If we got rid of that hunger bonus so eating such things weren't cancer....
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Pushing Millet

Postby Yorla » Wed Feb 13, 2019 4:20 am

MagicManICT wrote:Nuts, berries, forage, fruit, mushroom in the first seconds of game. In next 5-10 minutes, meat and fish. I think there's plenty of variety.

True. But how many berries you have to eat to get 1 FEP? And how fast it gets you stuffed? And energywise? So in reality there is not that much of variety.

MagicManICT wrote:If we got rid of that hunger bonus so eating such things weren't cancer....

Or buff small stuff like fruits and nuts.
And here I should apologize for my spelling... But I won't! Deal with it :P
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Re: Game Development: Pushing Millet

Postby Sevenless » Wed Feb 13, 2019 4:23 am

MagicManICT wrote:If we got rid of that hunger bonus so eating such things weren't cancer....

Or buff small stuff like fruits and nuts.[/quote]

This system isn't fixable unfortunately.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
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Explanation of the logic behind the cooking system
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Re: Game Development: Pushing Millet

Postby Saxony4 » Wed Feb 13, 2019 4:25 am

Yorla wrote:
MagicManICT wrote:Nuts, berries, forage, fruit, mushroom in the first seconds of game. In next 5-10 minutes, meat and fish. I think there's plenty of variety.

True. But how many berries you have to eat to get 1 FEP? And how fast it gets you stuffed? And energywise? So in reality there is not that much of variety.

MagicManICT wrote:If we got rid of that hunger bonus so eating such things weren't cancer....

Or buff small stuff like fruits and nuts.


You know you can make roasts with said fruits and nuts right? Of course you're going to get very little from just eating a simple ingredient.
loftar wrote:git da mony
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Re: Game Development: Pushing Millet

Postby Yorla » Wed Feb 13, 2019 4:32 am

That's what I'm talking about: you rather make roasts and wraps than eat raw fruits - meaning less diversity in early game diet.

Also can we have inspect option on dugouts to see how long it has to burn?
(Has to say: I love how remnants of ashes wash away when the boat dropped into a river :)
And here I should apologize for my spelling... But I won't! Deal with it :P
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Re: Game Development: Pushing Millet

Postby Tamalak » Wed Feb 13, 2019 4:38 am

Thank you for the satiation change, much less micromanagement!

I think most players in our group want something to adress the 24/7 @300% fep + questing wombo combo that breaks every previous notion character development gameplay. sad its not mentioned in your prior list, even tho im abusing it myself Id prefer not to be.


^^ This is also my biggest worry about the game right now
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Re: Game Development: Pushing Millet

Postby ChildhoodObesity » Wed Feb 13, 2019 5:06 am

ty for hat change! ! ! ! !!

satiations and pushing seem a bit MEH tho...
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