by thl111 » Sun Aug 30, 2015 9:55 pm
Shouldn't compare Salem with HnH, imo. They are basically the same with slightly different mechanics but in my experience and I don't play HnH as much as Salem, the former gives me more immersion and enjoyment. HnH seems to be more complex in crafting as it has varieties in recipes and ingredients. The grind also feels less monotonous. But back to the main topic, I think that the game is still in Alpha and although devs made a big blunder when going p2p without a proper announcement, there would still be time and space for adjustments. Hopefully the price will be lowered or some other ways of micro transaction that satisfies both sides. Idk, there are already many good suggestions for a fix on the current business model. I myself think that selling 720 hours for players at 10-15 bucks is more reasonable than subscription as the game is very time consuming, a casual player would spend at least 4 hours+ per dayand more on weekend to do chores and level up his/her character so win/win for both. And not to mention that this method would prove useful for when someone's character is murdered or the player gets bored and wants a break so that he/she won't waste his money in unused time in case of subscription. Also, add more cosmetic stuff like some other players had suggested in this thread or the p2p discussion. This way you would maintain a somewhat steady income for yourselves and maintenance of server.