Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Far Green Country

Postby Ragnar214 » Sun Aug 30, 2015 11:35 pm

August wrote:
Ragnar214 wrote:This game costs less than half of what WOW costs a month for a 1 year sub lol. And Haven is a better game! What are you gonna get in WOW? Endless repetitive dungeon crawl?

We-hehe-ll, u are kidding, arent you? :)

I saw a pack of cookies in the grocery store today for nearly $5. Nearly $5 for a pack of cookies that will last about a week. The bronze 30 day sub for this game is $10.

Lets not count other people's money.


So save up and buy a years worth instead at bronze lol.

I'm getting a year at the end of this coming week. BEcause I want the game to grow(as in development and more features, like I'm sure the devs do. That costs money.

When you go to work do you get paid?
Last edited by Ragnar214 on Mon Aug 31, 2015 12:06 am, edited 2 times in total.
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Re: Game Development: A Far Green Country

Postby August » Sun Aug 30, 2015 11:55 pm

Good luck with that.
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Re: Game Development: A Far Green Country

Postby Badddup » Mon Aug 31, 2015 12:33 am

Ragnar214 wrote:I'm getting a year at the end of this coming week. BEcause I want the game to grow(as in development and more features, like I'm sure the devs do. That costs money.

When you go to work do you get paid?


We all want the game to grow.

We all love this game, AND we all want jorbtar to be compensated fairly for their effort.

It might seem counterintuitive, but by coddling the devs, you are actually hurting them.

There will always be a few people, you for example, who will accept whatever price the devs name, and that’s ok!

The problem is that this game is simply not cost competitive with others on the market, and the money earned from those VERY few people who will pay for a sub won’t add up to much. It’s simple market economics.

Throwing a exorbitant price tag with an obsolete P2P model at an already extremely tiny fanbase is like eating your seed corn. Why can’t we imagine bigger and better things? There are so many better, PROVEN ways to monetize this game.
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Re: Game Development: A Far Green Country

Postby LukeSkywalker » Mon Aug 31, 2015 12:45 am

Badddup wrote:
Ragnar214 wrote:I'm getting a year at the end of this coming week. BEcause I want the game to grow(as in development and more features, like I'm sure the devs do. That costs money.

When you go to work do you get paid?


We all want the game to grow.

We all love this game, AND we all want jorbtar to be compensated fairly for their effort.

It might seem counterintuitive, but by coddling the devs, you are actually hurting them.

There will always be a few people, you for example, who will accept whatever price the devs name, and that’s ok!

The problem is that this game is simply not cost competitive with others on the market, and the money earned from those VERY few people who will pay for a sub won’t add up to much. It’s simple market economics.

Throwing a exorbitant price tag with an obsolete P2P model at an already extremely tiny fanbase is like eating your seed corn. Why can’t we imagine bigger and better things? There are so many better, PROVEN ways to monetize this game.


Well-said. :D
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Re: Game Development: A Far Green Country

Postby Ragnar214 » Mon Aug 31, 2015 12:57 am

Badddup wrote:
Ragnar214 wrote:I'm getting a year at the end of this coming week. BEcause I want the game to grow(as in development and more features, like I'm sure the devs do. That costs money.

When you go to work do you get paid?


We all want the game to grow.

We all love this game, AND we all want jorbtar to be compensated fairly for their effort.

It might seem counterintuitive, but by coddling the devs, you are actually hurting them.

There will always be a few people, you for example, who will accept whatever price the devs name, and that’s ok!

The problem is that this game is simply not cost competitive with others on the market, and the money earned from those VERY few people who will pay for a sub won’t add up to much. It’s simple market economics.

Throwing a exorbitant price tag with an obsolete P2P model at an already extremely tiny fanbase is like eating your seed corn. Why can’t we imagine bigger and better things? There are so many better, PROVEN ways to monetize this game.


I'm willing to bet money you don't have a clue about economics, anthropology, game theory or business.

What is PROVEN? Every game that adopts a model like you say fails and will always fail. Games aren't free. Even a deck of cards isnt free unless you want to make a deck of cards yourself!

Let's see an example. I don't mean to be confrontational. I never really did but it's really a piss off. As a player, who WILL PAY and in turn subsidize those that want to play for free-to read this inane nonsense.

I honestly hope Seatribe will not reneg on what they are doing. It helps the game by making botters pay for their botting experience and griefers think twice and adds a new level of decision to the gameplay. Also the game can be developed because they will actually be making an income.
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Re: Game Development: A Far Green Country

Postby Gotohellcadz » Mon Aug 31, 2015 1:01 am

Ragnar214 wrote:
Badddup wrote:
Ragnar214 wrote:I'm getting a year at the end of this coming week. BEcause I want the game to grow(as in development and more features, like I'm sure the devs do. That costs money.

When you go to work do you get paid?


We all want the game to grow.

We all love this game, AND we all want jorbtar to be compensated fairly for their effort.

It might seem counterintuitive, but by coddling the devs, you are actually hurting them.

There will always be a few people, you for example, who will accept whatever price the devs name, and that’s ok!

The problem is that this game is simply not cost competitive with others on the market, and the money earned from those VERY few people who will pay for a sub won’t add up to much. It’s simple market economics.

Throwing a exorbitant price tag with an obsolete P2P model at an already extremely tiny fanbase is like eating your seed corn. Why can’t we imagine bigger and better things? There are so many better, PROVEN ways to monetize this game.


I'm willing to bet money you don't have a clue about economics, anthropology, game theory or business.

What is PROVEN? Every game that adopts a model like you say fails and will always fail. Games aren't free. Even a deck of cards isnt free unless you want to make a deck of cards yourself!

Let's see an example. I don't mean to be confrontational. I never really did but it's really a piss off. As a player, who WILL PAY and in turn subsidize those that want to play for free-to read this inane nonsense.

I honestly hope Seatribe will not reneg on what they are doing. It helps the game by making botters pay for their botting experience and griefers think twice and adds a new level of decision to the gameplay. Also the game can be developed because they will actually be making an income.


If anything the new system encourages a lot of aggressive raiding/griefing, as the idea of being able to steal a pile of stored playtime tokens is pretty tantalizing to some if not most players as they can easily get free playtime by just preying on rich, weak players..
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Re: Game Development: A Far Green Country

Postby Tonkyhonk » Mon Aug 31, 2015 1:17 am

Gotohellcadz wrote:If anything the new system encourages a lot of aggressive raiding/griefing, as the idea of being able to steal a pile of stored playtime tokens is pretty tantalizing to some if not most players as they can easily get free playtime by just preying on rich, weak players..

raiders would have to invest before they can start raiding. f2p and the games reputation increased those who just wanna raid and grief others for fun regardless. my impression is that we had relatively more mature players and a lot more mature posts on the forums in w3.
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Re: Game Development: A Far Green Country

Postby LukeSkywalker » Mon Aug 31, 2015 1:18 am

Ragnar214 wrote:
Badddup wrote:
Ragnar214 wrote:I'm getting a year at the end of this coming week. BEcause I want the game to grow(as in development and more features, like I'm sure the devs do. That costs money.

When you go to work do you get paid?


We all want the game to grow.

We all love this game, AND we all want jorbtar to be compensated fairly for their effort.

It might seem counterintuitive, but by coddling the devs, you are actually hurting them.

There will always be a few people, you for example, who will accept whatever price the devs name, and that’s ok!

The problem is that this game is simply not cost competitive with others on the market, and the money earned from those VERY few people who will pay for a sub won’t add up to much. It’s simple market economics.

Throwing a exorbitant price tag with an obsolete P2P model at an already extremely tiny fanbase is like eating your seed corn. Why can’t we imagine bigger and better things? There are so many better, PROVEN ways to monetize this game.


I'm willing to bet money you don't have a clue about economics, anthropology, game theory or business.

What is PROVEN? Every game that adopts a model like you say fails and will always fail. Games aren't free. Even a deck of cards isnt free unless you want to make a deck of cards yourself!

Let's see an example. I don't mean to be confrontational. I never really did but it's really a piss off. As a player, who WILL PAY and in turn subsidize those that want to play for free-to read this inane nonsense.

I honestly hope Seatribe will not reneg on what they are doing. It helps the game by making botters pay for their botting experience and griefers think twice and adds a new level of decision to the gameplay. Also the game can be developed because they will actually be making an income.


Oh, Ragnar. :lol: You guys shouldn't even waste your time replying to him, he is pretty obviously baiting I think. :roll:
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Re: Game Development: A Far Green Country

Postby Cece » Mon Aug 31, 2015 3:02 am

Ragnar214 wrote:
Badddup wrote:
Ragnar214 wrote:I'm getting a year at the end of this coming week. BEcause I want the game to grow(as in development and more features, like I'm sure the devs do. That costs money.

When you go to work do you get paid?


We all want the game to grow.

We all love this game, AND we all want jorbtar to be compensated fairly for their effort.

It might seem counterintuitive, but by coddling the devs, you are actually hurting them.

There will always be a few people, you for example, who will accept whatever price the devs name, and that’s ok!

The problem is that this game is simply not cost competitive with others on the market, and the money earned from those VERY few people who will pay for a sub won’t add up to much. It’s simple market economics.

Throwing a exorbitant price tag with an obsolete P2P model at an already extremely tiny fanbase is like eating your seed corn. Why can’t we imagine bigger and better things? There are so many better, PROVEN ways to monetize this game.


I'm willing to bet money you don't have a clue about economics, anthropology, game theory or business.

What is PROVEN? Every game that adopts a model like you say fails and will always fail. Games aren't free. Even a deck of cards isnt free unless you want to make a deck of cards yourself!

Let's see an example. I don't mean to be confrontational. I never really did but it's really a piss off. As a player, who WILL PAY and in turn subsidize those that want to play for free-to read this inane nonsense.

I honestly hope Seatribe will not reneg on what they are doing. It helps the game by making botters pay for their botting experience and griefers think twice and adds a new level of decision to the gameplay. Also the game can be developed because they will actually be making an income.


is your head just for decoration? do you not realize that having people suscribe on a alpha test would only kill the game slowly and end up being sold like salem?

this game is honestly haven and salem combined, i see alot of mechanics from salem in this version.

if there are no f2p players what will the p2p players have left excluding themself? what is the point of a game without any players to raid or get interact with? might as well just play a single player game or actually despite what you have said PLAYING THAT GAME YOU CLAIM THAT HAS FAILED THAT HAS OVER 5000 PLAYERS FOR FREE IS A BETTER IDEA.

There are games that are compatible as a p2p model and haven is definately not one especially when it's a god damn alpha phase when it crashes every 5 minutes.
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Re: Game Development: A Far Green Country

Postby CTheRain » Mon Aug 31, 2015 4:26 am

Cece wrote:is your head just for decoration? do you not realize that having people suscribe on a alpha test would only kill the game slowly and end up being sold like salem?

this game is honestly haven and salem combined, i see alot of mechanics from salem in this version.

if there are no f2p players what will the p2p players have left excluding themself? what is the point of a game without any players to raid or get interact with? might as well just play a single player game or actually despite what you have said PLAYING THAT GAME YOU CLAIM THAT HAS FAILED THAT HAS OVER 5000 PLAYERS FOR FREE IS A BETTER IDEA.

There are games that are compatible as a p2p model and haven is definately not one especially when it's a god damn alpha phase when it crashes every 5 minutes.


How many people does a game require to be considered ACTIVE? How many players has H&H had over the years to make it very active besides at launch? Also H&H is in eternal alpha, never going to be completed. The server hasn't crashed in like 5 hours and the only problems I'm having in the game are the hunger level system and wanting at least 96 hours of freetime + 24 hours monthly.
We buy things we don't need with money we don't have to impress people we don't like.
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