Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Far Green Country

Postby burgingham » Mon Aug 31, 2015 5:43 am

The next person just posting to insult someone is going to get a free vacation. Keep this on topic.
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Re: Game Development: A Far Green Country

Postby WarpedWiseMan » Mon Aug 31, 2015 6:13 am

So wait, did something happen?
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.

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Re: Game Development: A Far Green Country

Postby JkLoser » Mon Aug 31, 2015 8:22 am

You all are still speculating, and so am I. I still think this game will fail horrible cause of this, but I might be wrong.

What I am saying, until the majority of players start going towards the end of their free time, and only can play 20min average per day, is when you will notice if this model work or not.
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Re: Game Development: A Far Green Country

Postby RomanRichter » Mon Aug 31, 2015 8:54 am

And I still don't get what connection betwen Trotsky and Eternal Alpha?
Last edited by RomanRichter on Mon Aug 31, 2015 8:12 pm, edited 1 time in total.
Thanks for the game guys! Fish lovers.
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Re: Game Development: A Far Green Country

Postby Flame » Mon Aug 31, 2015 11:00 am

Just to ask: Someone knows something about a mac version?
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Re: Game Development: A Far Green Country

Postby Granger » Mon Aug 31, 2015 12:23 pm

Flame wrote:Just to ask: Someone knows something about a mac version?


The Mac problem is being worked on by Loftar.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Development: A Far Green Country

Postby MagicManICT » Mon Aug 31, 2015 1:05 pm

jorb wrote:I've been told not to say this repeatedly now, but I can't help myself: Kindly fuck off.


I've been around the block a few times, and the more I hang around decent indie devs, the less I like commercial projects mostly because of this. People are too afraid of pissing off their customers, so they tip toe and blather corporate doubletalk. Don't ever stop telling shitheads where they can stick it, jorb.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: A Far Green Country

Postby whitdemon » Mon Aug 31, 2015 2:57 pm

MagicManICT wrote:
jorb wrote:I've been told not to say this repeatedly now, but I can't help myself: Kindly fuck off.


I've been around the block a few times, and the more I hang around decent indie devs, the less I like commercial projects mostly because of this. People are too afraid of pissing off their customers, so they tip toe and blather corporate doubletalk. Don't ever stop telling shitheads where they can stick it, jorb.



ALL this bait...
Morpheus: I imagine that right now, you're feeling a bit like Alice. Hmm? Tumbling down the rabbit hole?
Neo: You could say that.
Morpheus: I see it in your eyes. You have the look of a man who accepts what he sees because he is expecting to wake up. Ironically, that's not far from the truth. Do you believe in fate, Neo?
Neo: No.
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Re: Game Development: A Far Green Country

Postby August » Mon Aug 31, 2015 3:07 pm

Thats the big one.
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Re: Game Development: A Far Green Country

Postby jorb » Mon Aug 31, 2015 3:11 pm

whitdemon wrote:ALL this bait...


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"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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