Game Development: Coat of Many Colors

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Re: Game Development: Coat of Many Colors

Postby hazzor » Tue Oct 27, 2015 7:12 pm

Teleskop wrote:Is linseed a new plant i need to get from WWW?
Or is it made from flax :mrgreen: :mrgreen:


flax
Oh boy, here I go cheesemaking again...
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Re: Game Development: Coat of Many Colors

Postby mattresses » Tue Oct 27, 2015 7:13 pm

hazzor wrote:Input -
Image

Output
Image

... I'll pass on this I guess


Try increasing brightness/contrast of the source:
Image
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Re: Game Development: Coat of Many Colors

Postby hazzor » Tue Oct 27, 2015 7:23 pm

mattresses wrote:
Try increasing brightness/contrast of the source:
Image


sure, you can do that, but it's still kind of a shame to have such crappy choice of colours
Oh boy, here I go cheesemaking again...
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Re: Game Development: Coat of Many Colors

Postby sabinati » Tue Oct 27, 2015 7:38 pm

palette.png

this is the color palette you can work with. there is no gray, so it will render as either magenta or cyan depending on the lightness.

this was a black to white gradient:
Image
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Re: Game Development: Coat of Many Colors

Postby spectacle » Tue Oct 27, 2015 7:49 pm

sabinati wrote:
palette.png

this is the color palette you can work with. there is no gray, so it will render as either magenta or cyan depending on the lightness.

this was a black to white gradient:
Image

That's 2 colors more than in actual European heraldry, so nothing to complain about :)
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Re: Game Development: Coat of Many Colors

Postby Wisp » Tue Oct 27, 2015 10:20 pm

Image

You get the option to make the new objects/items when you craft a coloured sketch
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Re: Game Development: Coat of Many Colors

Postby Robben_DuMarsch » Tue Oct 27, 2015 11:06 pm

Do you need a brand new colored sketch for each item you craft with it?
What slot does the tabard go into?
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Re: Game Development: Coat of Many Colors

Postby Hervarth » Tue Oct 27, 2015 11:18 pm

From the pic above, it would appear robe slot. (hes wearing a hat, shirt, and leather armour)
_Gunnar's alt
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Re: Game Development: Coat of Many Colors

Postby loftar » Wed Oct 28, 2015 3:49 am

sabinati wrote:
palette.png

this is the color palette you can work with. there is no gray, so it will render as either magenta or cyan depending on the lightness.

this was a black to white gradient:
Image

The image analyzer could perhaps do a better job at mapping the colors, but I reckon you'll want to fix up the palette manually anyway. If you just try to put any random JPEG or something in there you'll get a ton of noise fields and even the best intentions from the analyzer couldn't do a good job at it.
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Re: Game Development: Coat of Many Colors

Postby fox » Wed Oct 28, 2015 4:24 am

delete me pls.
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