ven wrote:Restricting archers to wear leather sounds good to me. Or making archery cost stamina per shot. Or both, really.
Btw it's not a minigame that he's defending, it's a successful model for combat systems used in game development. Like the pikemen/archer/cavalry, or destroyer/battleship/frigate systems. It means one fighting style has an advantage and a weakness against two others.
Then we need weight penalty for metal armors.