jorb wrote:Currently J&L tries to solve "How to prevent scorched earth after the siege" with "Prevent siege" instead of "Buff anti-pillage mechanic". That's why this looks like shit every time
Not entirely sure what you mean by "buff anti-pillaging mechanic", but perhaps things like buildings having rubble states, from which they can still be repaired, and the like?
I can agree that we need to work more on things like that. The relative ease of destruction of items in simple containers is, for example, a problem for defenders too. Even if I intended to defend my base after a successful breach -- i.e. not emply scorched earth -- attackers can easily cause a lot of damage just by running around bashing cupboards and the like.
Exactly. All containers are bashed, even small houses, all ovens, smelters etc. You will loose not only all loot, but all industry. Cows-slaughter fix was nice, but it's not enough.
SHP-Damage doesn't work (because, and im pretty sure it was reported long time ago, if you lift cupboard full of loot (-1 hp), move away from the claim (-1 hp) you spend 2 health points to move 64 items of loot), also people a regenerating SHP during the raid so it has even less impact.