No update today?
Herp derp thought it was tuesday but nooooope.
I shall wait patiently for the combat update.
-
Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
Re: Game Development: Sonic Youth
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Sonic Youth
We're aiming for Tuesday or Wednesday, but no guarantees.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Sonic Youth
Is the update including a change to how armor blocks damage/damage works in general? Or just combat itself
Queen of a cold, dead land. Caretaker of the sprucecaps.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Sonic Youth
We'll see how far we get, but close combat is what we're working on.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Sonic Youth
noicejorb wrote:but close combat is what we're working on.
hype
Click to read Developer's thoughts on PvP
-
9002exp
- Posts: 23
- Joined: Fri May 27, 2016 7:46 pm
Re: Game Development: Sonic Youth
any similarity with Legacy combat? or is that out of the questionjorb wrote:We'll see how far we get, but close combat is what we're working on.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Sonic Youth
9002exp wrote:any similarity with Legacy combat? or is that out of the questionjorb wrote:We'll see how far we get, but close combat is what we're working on.
jorb in OP wrote:In the Pipe
-----------------------
- We have spent a fair amount of time discussing/gearing up for some work on the combat system, which we will try to implement for our patch next week, barring divine inspiration to the contrary. Generally speaking our ambition is to try to find a happy medium between the present combat system and Legacy's combat system. The points we want to address are:
- Remove all randomness and the idea of a deck more or less with it.
- Retain the idea of a reduced selection of attacks/moves available during actual combat, relative the total number of attacks/moves in the game, but increase it from five to at least a full hotbelt.
- Retain the idea of combat discoveries.
- Gankiness is a problem with the present combat system. Partly this is due to the damage model, but another part is how blocking works. Return to one defense meter per some formulation, and make it non-dependent on a first input, i.e. you should have a defense meter without having to activate a block.
- We are a bit skeptical of global combat states -- intensity, advantage -- but may nevertheless implement some. Legacy's concept of some shared states that both parties could affect was at least somewhat interesting.
- One thing we do like with the present system is how blocks can have various special effects when cleared, timed out, hit, or whatever, and we'd like to try to retain the buff based mechanics in one way or another.
- We are considering the interactions between horses and combat, as illustrated by the abovementioned changes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Sonic Youth
pls fix archery jorb im literally about 2 kill myself irl and i know so many ppl who wud be angry if i did ths bro,, itd be all ur fault too.....
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
-
Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Sonic Youth
Archery can be easily fixed with a better armor system
I still liked the idea of turning most armor into a % damage reduction, and then granting shields a chance to deflect arrows (based on MM vs MC, or perc/agi).
I feel like any change to archery damage directly will cause it to flutter between completely uselessness, or completely overpowered.
Although, for sure, please redo the formula for walking while aiming, at least make it much harsher if you are on horseback. I sit comfortably at an 80% minimum while walking + aiming, and my stats arent endgame tier either.
I still liked the idea of turning most armor into a % damage reduction, and then granting shields a chance to deflect arrows (based on MM vs MC, or perc/agi).
I feel like any change to archery damage directly will cause it to flutter between completely uselessness, or completely overpowered.
Although, for sure, please redo the formula for walking while aiming, at least make it much harsher if you are on horseback. I sit comfortably at an 80% minimum while walking + aiming, and my stats arent endgame tier either.
Queen of a cold, dead land. Caretaker of the sprucecaps.
-
Pupsi
- Posts: 550
- Joined: Mon Jun 06, 2011 4:31 am
- Location: heheh
Re: Game Development: Sonic Youth
all archers are fags ~#removearchery
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12