Game Development: Breath of Air

Announcements about major changes in Haven & Hearth.

Re: Game Development: Breath of Air

Postby Potjeh » Thu Aug 11, 2016 10:40 am

Enjoy your Salem I guess.
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Re: Game Development: Breath of Air

Postby jorb » Thu Aug 11, 2016 10:44 am

LadyGoo wrote:You've got to realize, that you cannot predict what will happen after the stat cap removal. The devs have seen what happens if the stat caps were implemented (people stopping playing actively because they have the stat-capped character, food losing its value greatly, which affects farming, animal husbandry, trade, cheese-making and etc.). Now, as the server population has decreased, it is time to try something more invasive, since it'll hurt less people and will help to make the game better.


This, for the record, reflects our thinking perfectly.
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Re: Game Development: Breath of Air

Postby Potjeh » Thu Aug 11, 2016 10:45 am

I don't get the reasoning behind assigning the pop decline to people hitting the caps. The decline trend has been virtually identical in all previous worlds, and none of them had caps. If anything, it's been slower this world.
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Re: Game Development: Breath of Air

Postby LadyGoo » Thu Aug 11, 2016 10:46 am

Potjeh wrote:Enjoy your Salem I guess.
I wonder why you act like you are some sort of professional game developer that knows how exactly the games like this should be designed. Farewell.
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Re: Game Development: Breath of Air

Postby Atamzsiktrop » Thu Aug 11, 2016 10:48 am

It's been like 6 months and game's already hitting 100s while all previous worlds (that lasted long) hit that after like 1-2 years. With w8 becoming completely dead even faster because the world was too huge.
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Re: Game Development: Breath of Air

Postby Grog » Thu Aug 11, 2016 10:52 am

LadyGoo wrote: Are you mad because you've lost your mod position? 8-)


Don't think so. That's Potjeh like I know him back in old days and behaviour like that got him into the place of the mod in first place 8-)

PvP is not occurring because losing your character is more painful that it was in legacy. Period.

Care to explain? You'd think losing a char you needed 3 months to build would be less hurting than losing one you needed a year for.


@Groq, sorry, you have to explain you questions. Not sure what do you mean.

You were talking about inexperienced hermit and noobs on the one side and powerful factions on the other; thus missing everything inbetween.
You could be right in the way that there isn't much inbetween now, but that's pretty much what i cirtizise.

There were huge scales of sizes, powers and experience factions had, and it was possible to create one within one world without the nescessity of being a member of an uber faction before.
Currently even your suggested way might not work.
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Re: Game Development: Breath of Air

Postby MrGemini » Thu Aug 11, 2016 10:53 am

jorb wrote:[*] Reduced salt hunger reduction from base 50% to 20%.
[*] Increase Mirkwood Offering costs to 100XP and 2hr study time.


Nooooooooo 8-) :cry: 8-)

well, pras xD
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jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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Re: Game Development: Breath of Air

Postby dafels » Thu Aug 11, 2016 10:54 am

Good update, most of the people whining here that hermits won't be competitive anymore, because of the stat cap removal, like whenever have they been competitive with factions? They were not competitive with stat cap or without it, because it is not possible for a single person to stand against a faction made of dozens of people. And you can be a hermit and still a good player too and many of the whiners here are totally unaffected by the change.
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Re: Game Development: Breath of Air

Postby Atamzsiktrop » Thu Aug 11, 2016 10:56 am

Grog wrote:
PvP is not occurring because losing your character is more painful that it was in legacy. Period.

Care to explain? You'd think losing a char you needed 3 months to build would be less hurting than losing one you needed a year for.


Ancestors if done correctly gave you more from dying than you lost. That system was abusable as fuck though, even though it encouraged PvP.
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Re: Game Development: Breath of Air

Postby Pan_w_okularach » Thu Aug 11, 2016 10:57 am

well maybe it's time for the game to finally become what it's always destined to be - a giant moba?
potjeh is right the game in its current form is bleeding players, and something has to be done about it
we tried to restrict pvp it clearly didn't work so now lets do the opposite
moba games are big everyone knows that, and we can get that audience
all we need to do is just to cut the boring parts like crafting and building and roleplaying, make it simplier and make it fast-paced, like 10 stones to build a stone tower sounds more like it
put some good combat system, and lets make the game all about combat and sieges then?
of course a lot of former players who enjoyed the game for something other than pvp will be upset, but who cares about them right since we can just replace them with moba players?
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