LadyGoo wrote:You've got to realize, that you cannot predict what will happen after the stat cap removal. The devs have seen what happens if the stat caps were implemented (people stopping playing actively because they have the stat-capped character, food losing its value greatly, which affects farming, animal husbandry, trade, cheese-making and etc.). Now, as the server population has decreased, it is time to try something more invasive, since it'll hurt less people and will help to make the game better.
I wonder why you act like you are some sort of professional game developer that knows how exactly the games like this should be designed. Farewell.Potjeh wrote:Enjoy your Salem I guess.
LadyGoo wrote: Are you mad because you've lost your mod position?![]()
PvP is not occurring because losing your character is more painful that it was in legacy. Period.
@Groq, sorry, you have to explain you questions. Not sure what do you mean.
jorb wrote:[*] Reduced salt hunger reduction from base 50% to 20%.
[*] Increase Mirkwood Offering costs to 100XP and 2hr study time.
jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
Grog wrote:PvP is not occurring because losing your character is more painful that it was in legacy. Period.
Care to explain? You'd think losing a char you needed 3 months to build would be less hurting than losing one you needed a year for.
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