MagicManICT wrote:I think he is saying that each crop type/species will have their own quality nodes they can grow on, so some will have a higher natural quality for where you're trying to grow, and others will be lower. An example I used in another post is that you might have q40 soil there, but can get up to q90 carrots before the range get capped. You're stuck starting out slow growing barley, though, as your node is only q10 in the area.
Thanks for the answer.
I generally understand the idea, of course.
Though especially during translation it popped up that it is unclear what exactly was meant.
direct Q of the soil seems not been mentioned in the message rather than some abstract field quality - I tend to also think that this is some kind of quality spots for each crop, similar like they implemented individual spots for metals.
Just wanted to confirm.
Because even if this is true - then, it might be shitty if spots are small or don't have gradient decrease of q to surrounding normal level.
that's why it is important to understand - what is meant by field.
As Jorb was mentioning now dropped functionality of "quality per field" - it can also be something along similar lines - for exemple average quality attribute of the "field" based by quality spot maps.. for example...
etc..
MagicManICT wrote:I, and hopefully the other mods, will help with that in case jorb forgets to update the first post with important extra information.
and thank you again

Just wanted to be sure I didn't miss anything before posting the translation.
Btw. for russian crowd:
http://havenandhearth.ru/viewtopic.php?f=63&t=2520