linkfanpc wrote:SUUUUUUUPER hyped for optimizations!
Glad to hear it!
No patch tonight, I'm afraid. Aiming for next week.
linkfanpc wrote:SUUUUUUUPER hyped for optimizations!
jorb wrote:We have considered getting rid of the entire concept of claim shields, and instead replace it with the inverted concept of a siege bubble, constructed by the attacker. Loosely speaking the attacker would designate an area of effect in one way or another, and after some condition completes -- the passing of time, attacks against the target, or both -- the area under the siege bubble would then become available to attacks and destruction. This has the potential upside of removing the various game-arounds and exploits associated with varying layers of overlapping claim and village shields, use of multiple villages and/or claims to acquire more shields, &c. There are plenty of moving parts here which make the exact formulation an open question, but feel free to opine on the general direction.
jorb wrote:linkfanpc wrote:SUUUUUUUPER hyped for optimizations!
Glad to hear it!
No patch tonight, I'm afraid. Aiming for next week.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
Kaios wrote:jorb wrote:We have considered getting rid of the entire concept of claim shields, and instead replace it with the inverted concept of a siege bubble, constructed by the attacker. Loosely speaking the attacker would designate an area of effect in one way or another, and after some condition completes -- the passing of time, attacks against the target, or both -- the area under the siege bubble would then become available to attacks and destruction. This has the potential upside of removing the various game-arounds and exploits associated with varying layers of overlapping claim and village shields, use of multiple villages and/or claims to acquire more shields, &c. There are plenty of moving parts here which make the exact formulation an open question, but feel free to opine on the general direction.
when are you gonna try that one, it would be cool to be able to expand village claims beyond the walls a little more and not get punished so harshly for it
linkfanpc wrote:I guess i'm stuck at 2 FPS for another week.
jorb wrote:linkfanpc wrote:I guess i'm stuck at 2 FPS for another week.
The client rewrites are a bigger project. I expect it to take a few months.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
dunno6988 wrote:Is stag beetle found in any forest biomes? Since in the patch it wasn't specified in which forest, so I assume it is any forest right?
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