Game Development: Fighting Quail

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fighting Quail

Postby ctopolon3 » Thu Mar 08, 2018 7:20 am

PLEASE FIX ANIMAL PATH FINDING
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Re: Game Development: Fighting Quail

Postby Field » Thu Mar 08, 2018 7:22 am

Zedasc wrote:Well.... i can´t hunt mooses anymore, 38 dmg of severe mauling, not worth it... That sucks :?

How did you manage that unless you didn't try to set up a new deck beforehand? I killed mooses even with altered deck that works similary to old sideswipe meta (much worse though). No moose did more than 4-10 damage though Image
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Re: Game Development: Fighting Quail

Postby Zedasc » Thu Mar 08, 2018 7:24 am

Field wrote:
Zedasc wrote:Well.... i can´t hunt mooses anymore, 38 dmg of severe mauling, not worth it... That sucks :?

How did you manage that unless you didn't try to set up a new deck beforehand? I killed mooses even with altered deck that works similary to old sideswipe meta (much worse though). No moose did more than 4-10 damage though Image

Yes i´m suck balls. time to git gud i guess
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Re: Game Development: Fighting Quail

Postby Field » Thu Mar 08, 2018 7:42 am

Try regular pvp deck or just combat meditation, punch, chop or something similar.
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Re: Game Development: Fighting Quail

Postby D0fuz15 » Thu Mar 08, 2018 7:44 am

As ppl is asking for a MC buff and they are right, it sucks atm why not buff the hirdsman sword, decrease cooldown by 25%.
And what about the skills that need a weapon, why they dont have a MC multiplier in attack weight as Unarmed abilities have?, that makes sense to me.
Good idea!
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Re: Game Development: Fighting Quail

Postby LostJustice » Thu Mar 08, 2018 8:22 am

I wish swords did get a buff like speed buff would be great for it... Really was excited to see MC and sword combo viable again but at the moment it even weaker than before. Maybe have two routes like MC and UA scale equally to each other like provide chop = mc version of punch for ua.

Honestly just feel like right now there is a lack options in weapon choices. B12 is just too strong in general with the current system which is also due to lack of options for moves because nothing beats the punch spam and there is no options to counter the main deck. It just one meta, everyone runs it and it doesn't take skill, it just takes who ever has the highest stat to basically ruin your day. There just no way to clear or options to effectively clear and there are even a bunch of attack moves that yeah have AoE and some nice damage but their cooldowns are ridiculous to the ratio of opening and damage than compared to raven's bite or even cleave or they not as effective as opening like punch. And people who could support with opp knock before just can't really do anything like that any more. They just become extra dummy targets in this meta it seems. Really was excited for this but honestly feel let down by this combat rework. It feels like a go in die and who ever wins the fight basically wins the world and everyone just sit in palis till siege rework.
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Re: Game Development: Fighting Quail

Postby Pan_w_okularach » Thu Mar 08, 2018 8:31 am

you sure you tested everything bro? MC has a lot of very OP moves rn
i wish only the people with iq>100 were allowed to comment
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Re: Game Development: Fighting Quail

Postby jorb » Thu Mar 08, 2018 8:46 am

Pan_w_okularach wrote:so no direction based attacks that was just a lie? disappoint


jorb wrote:We spent most of our time this week on the combat system. Some problems in that directional attacks, upon implementation, seemed a bit too bot friendly to lean on in any extended capacity, as we had somewhat hoped...

viewtopic.php?f=39&t=59659


We had originally envisioned directionality as a skill test, but when we implemented it we noticed that it had a lot of potential for automization which kind of invalidated that. We have perhaps not abandoned that track entirely, but it didn't seem as if we could really lean on it in any more demanding capacity.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Fighting Quail

Postby Pan_w_okularach » Thu Mar 08, 2018 8:49 am

could movement hits be brought back?
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Re: Game Development: Fighting Quail

Postby LostJustice » Thu Mar 08, 2018 8:53 am

Pan_w_okularach wrote:you sure you tested everything bro? MC has a lot of very OP moves rn
i wish only the people with iq>100 were allowed to comment


Tested every one. Wish the same too.
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