Game Development: Pushing Millet

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Millet

Postby kirion » Wed Feb 13, 2019 5:45 am

Ive been pushing my friends for the past hour, and we experimented a bit.
Seems like we can push someone that's holding a rowboat with two things in it, making it quite fast to reach the water.
I agree on adding a cooldown to pushing.

Thanks for the mining fixes!
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Re: Game Development: Pushing Millet

Postby abt79 » Wed Feb 13, 2019 6:08 am

apoc254 wrote:
jorb wrote:
Small Fixes
-----------------------
[*] Should now get discoveries from wild horse hides, dried and fresh. Cape awarded to jorb.


Wait a second... we get capes for pointing out broken game elements?
*clears throat*

    The aurochs does not produce a skeleton which you can use to produce bone, it just flops random bones on ground.
    The animation for chipping stone literally shows a hand bashing stone, but animates as though he had a chisel and hammer in hands.
    Goose necks study-ables seem to spawn in stacks of up to 10 in a single spot
    Animals can be trapped in water in ways which does not allow them to flee
    Quests seem to have no weight vs reward. Example: I light a fire near the quest giver and earn 16k LP in a quest obtained and completed in less than 30 seconds.
    Salt water has no indication that its different than normal water other than the scrolled over text(no lp earned for discovery)
    Ocean sounds can play as background music even if you are on dry land an nowhere near water.
    audiobuf command still required on most clients to load sound properly
    Bat wing craft gives no indication you unlocked the craft-able item.
    This game has no lemons or coconuts. How am I supposed to enjoy my mixed drinks?

Cape, plz. k. thnx.

Half of these are intended, no animals used to have skeletons and Aurochsen are among the last that still haven't gotten one added. Play the game lmao
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Re: Game Development: Pushing Millet

Postby mvgulik » Wed Feb 13, 2019 7:14 am

Checklist: "A checklist is a type of job aid used to reduce failure by compensating for potential limits of human memory and attention."

... Item one on such a list should of course be: "Remember to use Checklist !"
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Re: Game Development: Pushing Millet

Postby MagicManICT » Wed Feb 13, 2019 7:20 am

If one cannot remember to check the checklist... You may need to see a doctor.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Pushing Millet

Postby Lunarius_Haberdash » Wed Feb 13, 2019 7:26 am

Who told Jorb and Loftar they were allowed to sleep?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Game Development: Pushing Millet

Postby mvgulik » Wed Feb 13, 2019 7:36 am

If one it that far gone, its probably to late for that.

... Go see the doctor ...
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Re: Game Development: Pushing Millet

Postby Bowshot125 » Wed Feb 13, 2019 7:43 am

MagicManICT wrote:If one cannot remember to check the checklist... You may need to see a doctor.


How many times do I have to tell you old man?
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Re: Game Development: Pushing Millet

Postby Vanokillerskz » Wed Feb 13, 2019 8:09 am

And what about the fact that the stones in the cave are limited to white stone processing and not green?
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Re: Game Development: Pushing Millet

Postby Uriel » Wed Feb 13, 2019 8:24 am

Again thx for new content and changes :) Great work mates.
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Re: Game Development: Pushing Millet

Postby dafels » Wed Feb 13, 2019 8:33 am

#RemoveSatiations
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