algeralith wrote:I think people need to take a minute and read the actual changes to villages.
Like, seriously think of those repercussions. Assuming you are already max power level, you need to raise it back up every two weeks.
That means, once every two weeks, your entire village can be raided in as little as an hour.
Everything you have worked on can be gone, and there is nothing you can do about it.
All the casual players are essentially about to get fucked over, and any big groups will still succeed.
You just encouraged large faction play anymore.
You just encouraged people to write bots that log on semi-regularly just to check a claims status.
This is such a terrible change, and I can not see myself playing with such a system.
This ^^
Roughly 70% of the playerbase are small groups and hermits who don't play in factions because they don't want to, you can't force ppl into a playstyle just because you want more combat related themes to the game. Playing in a faction is in a lot of ways very restrictive, you need to choose a role and specialise in it, basically cutting yourself off from the majority of the games content, to some this is attractive but to most it is just a quick road to boredom and burn out.
The appeal of haven for non-combat players has always been the freedom, the freedom to design your own set up, the freedom to explore and discover, the freedom of choosing what you do in any given minute, hour, day.
There is always an element of risk, be it from raiders or outside encounters and that is fine, exciting even, but to bring that to the point where you can lose everything on a two weekly basis unless you can be online and be able to defend yourself is just going way too far.
I think you aren't looking closely enough at the bigger picture, to start with you are going to lose a large percentage of these players, remember these are the players that last the longest in worlds, the ones like myself that have played from each world start until it's end. Like Borka, and many others, I have been here for nine years, I love haven, not happy with a lot of the changes you guys make here and there but the game is still playable, still enjoyable and with a bit of planning you can still tailor your game to match the time you have available ... and I'm still here.

I'm die-hard enough that I probably will start the new world, even though I'm incredibly disheartened and saddened by the changes, but I doubt I'll stay once I'm established enough (if I even have time to become established enough, lol) that it will hurt if I lose everything, not when it can potentially be a
fortnightly event! Lol, who has time for that?!
Factions .... yes, they will cope better with the changes and I daresay find ways around everything and the changes probably will bring about more conflict, but, what happens when one does get successfully raided and loses all their infrastructure, the basis needed to build up their warriors ... you already know that once a faction loses their warriors the faction basically dies. They quit when they are bored and no combat is happening and they quit when they lose their star attractions. Start of the world, yeah, it will be fun for them, more raiding, more siege attempts, more fighting ... but later, again once established, is two weeks going to be enough time to gain it all back before in a weakened state they have to suffer it all again?
We all, the core playerbase, can cope and rebuild with loses here and there, it's haven life, but having to deal with it every two weeks ... c'mon, lol, that just isn't going to happen.
