wonder-ass wrote:kinda funny how the most active and popular client was a botting client aka ardennes client.
Salad wrote:wonder-ass wrote:kinda funny how the most active and popular client was a botting client aka ardennes client.
All the more reason we should have J&L appropriate the code and have botting be a Vanilla client feature, or at the very least something comparable.
Either ban it or make it so accessible that any smoothbrain hearthling could set up basic bots, that's my stance on the botting situation.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
wonder-ass wrote:kinda funny how the most active and popular client was a botting client aka ardennes client.
kabuto202 wrote:Bruh, like your Dunning-Kruger leads you to conflate anti-botting measures and anti-cheat systems which is like comparing sail boats and cargo ships. Both share a few core attributes, but have vastly different purposes and methods to achieving those purposes. The former is proactive prevention, the latter is reactive punishment
kabuto202 wrote:Claiming that heuristic analysis doesn't work when even similar scope games like WURM have had pretty good success with it is completely disingenuous.
kabuto202 wrote:Even if it hasn't completely solved the problem, they are nowhere near the massive everyday problem for both devs and players like they are here
kabuto202 wrote:Instead of wasting my time forcing me to disprove your points, how about you provide any proof or documentation for anything you've said?
VDZ wrote:Every anti-cheat measure has an equivalent amount of collateral damage. At the very least, custom clients would have to be killed off entirely. But no matter how much you try to fight it, worst case botters can still just scan the screen and simulate keyboard/mouse input to mimic genuine play behavior.
Salad wrote:or make it so accessible that any smoothbrain hearthling could set up basic bots, that's my stance on the botting situation.
MagicManICT wrote:As an aside: Am I the only that thinks they should have waited to post this next week without a date, but actually set for a few weeks after that? They could have simply said "world reset coming, further information posted sometime Soon (tm)!"
Schwarzvald wrote:Worlds would last significantly longer if you targeted botting instead of band-aiding around the problem with updates nerfing actual gameplay elements/features - that are only over-powered due to the bots. The largest botting factions will reach endgame within a month or two and the game will stagnate down toward 60-70 (50 bots) active players like it does every world. There's no real PVP at the moment - raids only happen to inactive bases or through subterfuge, and the only other aspect of the game - the quality/leveling grind - is heavily botted.
This game is a lot of fun the first month after world reset, and then for anyone with a life - job - school - etc, its unrealistic to expect them to compete with bots that run while you sleep and live.
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