Rogltroper wrote:Pan-Seared Fish crafted with chives gives agility +1: 0, fix pls
Make roads, until paved, impassable. OK, crawl speed at most. Carts and wagons get stuck, you can free them by using a shovel, when the rain ends. While in other times a dirt road should definitely allow to move quicker than on a grassy (or woodland) terrain in general.jorb wrote:feel free to suggest things rain should do.
You mean boats? Yeah. Bucket should be a must.jorb wrote:fill up open containers
Hmm. I first thought of such state for objects (and especially materials) left outdoors.jorb wrote:"Soaking Wet" debuff causing internal bleeding and
Localized seasons when?jorb wrote:We also want to make the effect localized,
That'd be cool. Wait. Perhaps add a sky first?jorb wrote:add some clouds to the horizon
...Meter? METER? What's that, a life simulator from the first world, where you know about rain by looking at your weather-notifying device, not by looking at the clouds?jorb wrote:meter to indicate it
At random. As the called lightning strikes are imprecise, and may miss by, like, 5 meters. Or 10. Counting from the person invoking the magic, of course.VDZ wrote:Sounds like a good moment to bring back Call Down the Thunder, now as hearth magic!
On a more serious note, it could be a cool hearth magic to light fires, strike trees and/or insta-destroy something on your claim (e.g. a quicker way to dispose of the kiln you're about to replace, obviously only on claims where you have vandalism permissions)
Depends on the season when it happens, probably. I mean, shouldn't it be season-dependent? For example:loftar wrote:and when we're a bit more out of the testing phase, it should probably rain less than that.
What do you mean by "if"? It definitely should.VDZ wrote:We already have drying racks. What if rain resets drying progress?
Non-empty liquid-filled barrels should also become filled with mostly water, though slowly. Open ones, of course.shubla wrote:Empty barrels should indeed fill with water.
Looks somewhat illogical, but seems to be quite a good addition to the gameplay.VDZ wrote:Regarding collecting rainwater, what if the collected water is just the quality of the water node at that location (i.e. what you'd get from a well at that location)? Rainwater collection could serve as a cheap but very limited well, only gaining a limited quantity of water over time (in contrast to an expensive well which has infinite supply).
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