Game Development: Seasons Greetings

Announcements about major changes in Haven & Hearth.

Re: Game Development: Seasons Greetings

Postby ArvinJA » Fri Dec 18, 2015 4:13 pm

jorb wrote:Ok, so, regarding the curio change.

The idea on our part was to reduce the amount of management needed for curios, not increase it. We are going to revert that change, quite simply. We might revisit the idea of multiple use curios as such at some point. Sorry about that!

NOOOOO, it was a good change, just needed some tweaking, especially in terms of EXP.
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Re: Game Development: Seasons Greetings

Postby jorb » Fri Dec 18, 2015 4:16 pm

ArvinJA wrote:NOOOOO, it was a good change, just needed some tweaking, especially in terms of EXP.


Maybe, but we'd like to consider it a bit more at the very least.
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Re: Game Development: Seasons Greetings

Postby LadyGoo » Fri Dec 18, 2015 4:16 pm

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Re: Game Development: Seasons Greetings

Postby shubla » Fri Dec 18, 2015 4:16 pm

jorb wrote:
ArvinJA wrote:NOOOOO, it was a good change, just needed some tweaking, especially in terms of EXP.


Maybe, but we'd like to consider it a bit more at the very least.

It was good idea indeed, but it still needs some work before it can be applied.
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Re: Game Development: Seasons Greetings

Postby ArvinJA » Fri Dec 18, 2015 4:17 pm

jorb wrote:
ArvinJA wrote:NOOOOO, it was a good change, just needed some tweaking, especially in terms of EXP.


Maybe, but we'd like to consider it a bit more at the very least.

Well, the new system - as is - is still better than the old system, consider it some more while leaving the new system up, imo.

Reading our chat, the change is welcomed by most and some even said they'd come back from inactivity.
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Re: Game Development: Seasons Greetings

Postby Pupsi » Fri Dec 18, 2015 4:18 pm

NO NO NO NO IT WAS FINE. oh pleaseeee :(
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Re: Game Development: Seasons Greetings

Postby shubla » Fri Dec 18, 2015 4:18 pm

ArvinJA wrote:
jorb wrote:
ArvinJA wrote:NOOOOO, it was a good change, just needed some tweaking, especially in terms of EXP.


Maybe, but we'd like to consider it a bit more at the very least.

Well, the new system - as is - is still better than the old system, consider it some more while leaving the new system up, imo.

If new system would be left. Atleast xp should be changed to scale with wear. Very simple to do and removes major issue with it.
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Re: Game Development: Seasons Greetings

Postby warrri » Fri Dec 18, 2015 4:20 pm

Man what the fuck is wrong with you. Just swap the wears, low timer = high wear, high timer = low wear. Adjust XP to scale with LP and its done. Dont need to go full 180° here.
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Re: Game Development: Seasons Greetings

Postby strpk0 » Fri Dec 18, 2015 4:20 pm

jorb wrote:
ArvinJA wrote:NOOOOO, it was a good change, just needed some tweaking, especially in terms of EXP.


Maybe, but we'd like to consider it a bit more at the very least.


IMO the new system was fine, the biggest reason why people complain are probably because their nodes became worthless. I don't personally have any problems with it (not even the EXP one, I don't think it's that huge of a deal).
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Re: Game Development: Seasons Greetings

Postby Astarisk » Fri Dec 18, 2015 4:21 pm

jorb wrote:
ArvinJA wrote:NOOOOO, it was a good change, just needed some tweaking, especially in terms of EXP.


Maybe, but we'd like to consider it a bit more at the very least.


I thought it was a pretty nice change, as it saves me a lot of time and computer heat. The only thing I feel that is needed is for exp to scale with the lp, and for curios that only have one use to scale with the previous method.

A curio studied to full wear provided 50% of the exp over constantly swapping it, you could up that to 75% just by swapping at half wear. It felt like a nice system that allowed casual play, and keep a high end reward for being on top of the game.

Alas, no nice things ever I suppose :(
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