Game Development: Prelude

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude

Postby 1MoreGamer » Thu Feb 04, 2016 1:45 am

could you also make it so players can change their skin tone
Why should you avoid players near salt sources? Because they're SALTY.
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Re: Game Development: Prelude

Postby jorb » Thu Feb 04, 2016 1:46 am

sabinati wrote:maybe make something that allows us to customize the look of USEFUL items?


Not a bad idea, and I hope we can try that out.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Prelude

Postby springyb » Thu Feb 04, 2016 1:46 am

loftar wrote:Because the current glitter sell virtually nothing at all, and neither did it sell more for the free Christmas-weeks. From what I've seen so far, I believe we could just as well go with donations as with such a model.


I think this has a lot to do with the fact that if I wear my paper sack I lose my dhelm stats and become a target.

Other games have glamour systems that let people show off their swag, but I don't know if that works in a game like haven.

More items that build into swaggy village decorations would do better probably.
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Re: Game Development: Prelude

Postby passwort » Thu Feb 04, 2016 1:47 am

"I have stated this repeatedly, and am all ears if you have better suggestions."

well you bashed my suggestions face first into the ground >:

next idea(which is annoying but not limiting): energysystem -> actions ingame cost energy x and when its empty you have to wait, or: pay $$$ to replenish
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Re: Game Development: Prelude

Postby stya » Thu Feb 04, 2016 1:47 am

jorb wrote:
passwort wrote:why do you even want to squeeze out as much money as possible out of an eternal alpha-community?


We're not trying to do that, though. We want the game to be monetized in some mild and forgiving way, quite simply. I have stated this repeatedly, and am all ears if you have better suggestions.


Old System was better in a way, like having the possibility to be close to subscribers with a free/verified account.
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Re: Game Development: Prelude

Postby CSPAN » Thu Feb 04, 2016 1:47 am

sabinati wrote:useless cosmetic stuff for town decoration would be rad too. fountains, more statues, etc
would pay for stuff like this.
Hats are totally unappealing to me.
LS of Twin Lakes BIG TRUCKS
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Re: Game Development: Prelude

Postby dafels » Thu Feb 04, 2016 1:47 am

passwort wrote:
next idea(which is annoying but not limiting): energysystem -> actions ingame cost energy x and when its empty you have to wait, or: pay $$$ to replenish

god.....
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Re: Game Development: Prelude

Postby jorb » Thu Feb 04, 2016 1:48 am

passwort wrote:next idea(which is annoying but not limiting): energysystem -> actions ingame cost energy x and when its empty you have to wait, or: pay $$$ to replenish


Are you serious? You would seriously in your heart of hearts prefer this?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Prelude

Postby Lunarius_Haberdash » Thu Feb 04, 2016 1:48 am

<stupid double post>
Last edited by Lunarius_Haberdash on Thu Feb 04, 2016 1:48 am, edited 1 time in total.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Game Development: Prelude

Postby passwort » Thu Feb 04, 2016 1:48 am

"I think this has a lot to do with the fact that if I wear my paper sack I lose my dhelm stats and become a target.

Other games have glamour systems that let people show off their swag, but I don't know if that works in a game like haven.

More items that build into swaggy village decorations would do better probably."

how about special slots for costumes/skins? making your character unique ist kinda a good way to make pl want to buy stuff from the store i guess
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