one side wants to be able to constantly raid with no concern for others playstyle
one side wants to be totally safe and has no concern for others playstyle
I would like a game with more politics, growth of real trading and cities with hubs and roads and alliances connected with trade routes etc where war/sieging is a last resort to remove problems from the territory or battle over resources or land, not what it becomes now almost every world which is a king of the hill.
Some of that comes with longer worlds, im sure thats part of it, but also a better balance between the two systems that allows for the growth of those political systems and large projects to be completed im not sure how to do that, but in my mind thats much more enjoyable and much more rich player created content than build a village, get max stats and qualities and then raid each other till one is triumphant, in my mind that means more time on a larger map to allow for the content to be built by the players, but a large portion of people dont seem to want that or have the patience for that, so maybe thats just my 2cents