Game Development: My Log has Something to Tell You

Announcements about major changes in Haven & Hearth.

Re: Game Development: My Log has Something to Tell You

Postby jorb » Fri Jul 29, 2016 7:36 am

Yeah, we're going to add that.
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Re: Game Development: My Log has Something to Tell You

Postby riker88 » Fri Jul 29, 2016 8:58 am

Very good Update, was beginning to think we were forgotten about.

Thanks for all your hard work, now to get rid of that tri-quality system and go to a single quality format..
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Re: Game Development: My Log has Something to Tell You

Postby vatas » Fri Jul 29, 2016 10:18 am

This update is really good. It adds new things to do but doesn't force you to do them. In comparison to ill-received curio revamp and gilding that was eventually accepted, I haven't seen any backlash from this one.

riker88 wrote:Very good Update, was beginning to think we were forgotten about.

Thanks for all your hard work, now to get rid of that tri-quality system and go to a single quality format..


Tri-quality hate must be affected by bandwagon effect and similar. It's not too bad but at the moment, biggest effect it makes on the game is simply making quality more complicated. When I first logged into world 8 I was excited, assuming that this system will enable some trees to be better as fuel, some be better when making tools, some be better when making objects with quality. Instead 90% of the time you want all three quality aspects to be at similar level. Getting rid of 10-60-10 nodes was good but also questioned why we should have tri-quality.
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Re: Game Development: My Log has Something to Tell You

Postby LadyGoo » Fri Jul 29, 2016 10:59 am

I really like the update. Definitely changes the meta-game. :)
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Re: Game Development: My Log has Something to Tell You

Postby Amanda44 » Fri Jul 29, 2016 11:41 am

Yeah, the quests are sort of fun and alleviate an element of boredom in some respects, the only thing I question is why so many acts are repeated? I've had to pick yellowfeet 3 times now, naked swim twice, light two fires, gilding etc and the constant back and forth to various tree's and rocks gets a bit monotonous ... but yeah, not a bad idea overall. :)
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Re: Game Development: My Log has Something to Tell You

Postby donatas » Fri Jul 29, 2016 1:14 pm

Some of these quests seem to be a tree dating simulator. Greet one tree and report to another tree. XD
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Re: Game Development: My Log has Something to Tell You

Postby Grog » Fri Jul 29, 2016 1:24 pm

Amanda44 wrote:Yeah, the quests are sort of fun and alleviate an element of boredom in some respects, the only thing I question is why so many acts are repeated? I've had to pick yellowfeet 3 times now, naked swim twice, light two fires, gilding etc and the constant back and forth to various tree's and rocks gets a bit monotonous ... but yeah, not a bad idea overall. :)

This is interesting. I too have repeating tasks, yet not the same as you have. Maybe the tasks are somewhat bound to the questgiver?
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Re: Game Development: My Log has Something to Tell You

Postby Kaios » Fri Jul 29, 2016 1:42 pm

The tasks are similar in the act you're doing (pick that thing, kill that animal) but there seems to be a large amount of variation based on your own stats, how many quests you've already completed and your quest givers. Mine have all been incredibly easy so far though despite my stats being around end game, I did one where I had to pick a taproot and that was it. A friend got kill a mammoth plus two other tasks all on the same quest though, another person had to pick a bolete on one and kill an auroch on another.

It's interesting and I'm enjoying it so far but I can see how going back and forth can get tiresome. The quest givers send you in what appears to be a random fashion but for example, get a quest from Dave to Greet Margaret meanwhile someone else gets a quest from Margaret to Greet Dave, seems a bit methodical.
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Re: Game Development: My Log has Something to Tell You

Postby bojackson » Fri Jul 29, 2016 2:31 pm

awesome patch guys, the 'ant farm curio thing' is hilarious btw :lol:

Teleskop wrote:i think that loczalied resources should spawn in random world places and be able to be depleted 2-3 times and then spawn in another place


I approve, I really think the new natural resources need to be reevaluated.
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Re: Game Development: My Log has Something to Tell You

Postby pedorlee » Fri Jul 29, 2016 3:03 pm

Congratz! Looks like a cool idea.

Can anybody here paste a video doing a mission or explaining how it works??

Thanks in advance!
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