loftar wrote:LadyGoo wrote:Like, allowing:
vandalism (so kingdom member's wouldn't destroy the royal claim)
accepting alliance (so the realm member couldn't oath anyone to drain the royal authority)
using the royal authority for spells
Do you really need to invite the people who wouldn't have these permissions to begin with? What are the scenarios for choosing one of these permissions but not another?
Let's look at the reasons why to have some noobs invited to your realm (you do not want to drain the authority though):
1. All Kingdom chat. This means trading, sociolizing, teaching others, sharing information and so on.
2. You can see whether someone belongs to the kingdom. Let's say you have an allied village, who's LS got the rights to oath. He might oath his people, but other villages won't necessarily have them kinned. You meet each other in the wilderness and find out that both of you are subjects of the same kingdom. A life is saved.
I might restrict using the royal authority to the people who are trusted enough to be invited, but not trusted enough to not to waste the authority.
I also do not want the lesser members to oath just anyone, to control who belongs to the kingdom and avoid misjudgement of one's friendliness.
Just in case, I wouldn't like anyone but the king to be able to destroy the royal claim. Maybe give the right to someone else once a kingdom cheirn was placed in a wrong place to replace it.