Game Development: Traveling Circus

Announcements about major changes in Haven & Hearth.

Re: Game Development: Traveling Circus

Postby jordancoles » Mon Oct 17, 2016 6:36 am

Daggers that go on the belt slot that can be used as a movement slow* when the animal has an 80%~ opening of any colour pls

Only works on animals and cuts 1/4 of their quality*

:p

But really, animals are fucking fast
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Re: Game Development: Traveling Circus

Postby Jesus_Smith_Nandez » Mon Oct 17, 2016 7:05 am

That was the point of the blood trail and bleeding damage animals now have.
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Re: Game Development: Traveling Circus

Postby jordancoles » Mon Oct 17, 2016 8:13 am

Jesus_Smith_Nandez wrote:That was the point of the blood trail and bleeding damage animals now have.

Bleeding dmg is 1 dmg per tick and a moose flees after taking like 100 dmg lol

The blood trails are interesting but when you track them, catch up to them and then reagro it, the stupid thing just keeps running anyways.
Sorry but I don't feel like running a supergrid waiting for a moose or bear to die
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Game Development: Traveling Circus

Postby Jesus_Smith_Nandez » Mon Oct 17, 2016 8:37 am

Git gud
It's for bow hunting; you shoot and it runs, you follow and shoot it again.
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Re: Game Development: Traveling Circus

Postby jordancoles » Mon Oct 17, 2016 9:16 am

Jesus_Smith_Nandez wrote:Git gud
It's for bow hunting; you shoot and it runs, you follow and shoot it again.

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Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Traveling Circus

Postby Jesus_Smith_Nandez » Mon Oct 17, 2016 3:43 pm

How the duck are animals getting away from you if you're melee hunting domas
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Re: Game Development: Traveling Circus

Postby Ukhata » Mon Oct 17, 2016 3:49 pm

erm.. they turn tail and run like fuck?
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Re: Game Development: Traveling Circus

Postby Redlaw » Mon Oct 17, 2016 3:51 pm

When they do that I just causly fallow them till they die.... go melee combat, leting them ping pong off cliffs ect...
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Re: Game Development: Traveling Circus

Postby Mafious » Mon Oct 17, 2016 7:58 pm

bow hunting should be effective, thats why we invented bows and stuff like that, so we didn't have to punch stuff to death and risk our dicks getting clawed off
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Re: Game Development: Traveling Circus

Postby stickman » Mon Oct 17, 2016 8:16 pm

Also. when you loose agro and re-agro you lose the LP up to that point. so losing agro so it stops running away and shooting it again doesn't work for gaining LP.
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