Game Development: Map Rabbit

Announcements about major changes in Haven & Hearth.

Re: Game Development: Map Rabbit

Postby linkfanpc » Thu Oct 27, 2016 2:19 pm

Duplicate post. :/
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Game Development: Map Rabbit

Postby Keiriku » Thu Oct 27, 2016 2:21 pm

1) seashells at sand biome as low tier pearls (fast to study, common and frequent to find, low xp/attention, small perc x exp requirements but low lp gain)
2) seashell necklace as low tier pearl necklace (10 seashells and string results in +1-2% Lp gain bonus)
3) spiders in wildlife that can bite you and poison when you pickup them and ability to produce spider silk from web as well as spiders breeding
4) raw hide cloak
5) raw hide armor
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Re: Game Development: Map Rabbit

Postby Granger » Thu Oct 27, 2016 2:30 pm

loftar wrote:
Granger wrote:- Being able to move while holding an item on the cursor

Already possible by Ctrl-clicking, in fact.


Then we're back at 'missing a manual'.
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Re: Game Development: Map Rabbit

Postby Kaios » Thu Oct 27, 2016 3:09 pm

More music wouldn't be a bad thing, I like the sailing noise that accompanies the knarr for example but some music playing in the background would give it that little something extra, kind of like when it played while you followed along a road which should also come back too.
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Re: Game Development: Map Rabbit

Postby wafflecat » Thu Oct 27, 2016 3:16 pm

wafflecat wrote:I've got a ton of map tiles I had saved for use in my map merger tool. They're all original map tiles from the game folder and are ordered by the same coords as the ones that the new map interface uses (0,0 being my base center).
I tried copying them into the most recent map session folder to add them to the interface, but that didn't have any effect. Is there another way to insert tiles into it manually?
Thanks

Bumping my question. So is this not possible yet?
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Re: Game Development: Map Rabbit

Postby loftar » Thu Oct 27, 2016 3:19 pm

wafflecat wrote:I've got a ton of map tiles I had saved for use in my map merger tool. They're all original map tiles from the game folder and are ordered by the same coords as the ones that the new map interface uses (0,0 being my base center).
I tried copying them into the most recent map session folder to add them to the interface, but that didn't have any effect. Is there another way to insert tiles into it manually?
Thanks

That's a custom-client feature to begin with, so naturally the default client doesn't support it.
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Re: Game Development: Map Rabbit

Postby wafflecat » Thu Oct 27, 2016 3:29 pm

loftar wrote:
wafflecat wrote:
I've got a ton of map tiles I had saved for use in my map merger tool. They're all original map tiles from the game folder and are ordered by the same coords as the ones that the new map interface uses (0,0 being my base center).
I tried copying them into the most recent map session folder to add them to the interface, but that didn't have any effect. Is there another way to insert tiles into it manually?
Thanks

That's a custom-client feature to begin with, so naturally the default client doesn't support it.

Oh, I had no idea. So +1 for the ability to import, that'd be hella neat.
Awesome feature either way, cheers!
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Re: Game Development: Map Rabbit

Postby loftar » Thu Oct 27, 2016 3:30 pm

wafflecat wrote:So +1 for the ability to import, that'd be hella neat.

I don't know how it works, but I'd assume that they export simple image files, which would be terribly difficult to convert to the format used by the default client's map.
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Re: Game Development: Map Rabbit

Postby Redlaw » Thu Oct 27, 2016 4:21 pm

Kozhukh anyone know whats needed tio make this?
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Re: Game Development: Map Rabbit

Postby Teleskop » Thu Oct 27, 2016 4:32 pm

any info about the new clothing added :oops:
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