xTrainx wrote:every once in a while a new event is made that change the game somewhow. something akin to the christmas event we have.
for example: one day you get a quest "bees have mutated to 5 times it's size and are planning to take over the world" and beehives would spawn giant bees that give some new kind of limited loot
another quest "a Dryad have become sentient, built a dungeon and is preparing to destroy all humans" and a new chaterstone is made that transport you to a dev generated dungeon or fort of sort, fighting foxes, boars and maybe even bears, and at the end, a dryad enemy who gives some kind of nice loot, and in the fotress there's a limited number of armor maybe that grant some sort of special bonus
or maybe "a new mutation of the red deer have made some of them albinos, hunter's beware" and make it so some deers have a chance to be white, giving a new of hide and maybe horns
LostJustice wrote:Could we have the ability to make something similar to strong boxes again? Maybe like put locks on cupboards or something similar?
MrPunchers wrote:Dragons
loftar wrote:Chebermech wrote:increase the distance of outside built personal claims between the village claims to more than 5, maybe 30 or 50?
What would this accomplish?
loftar wrote:Kaios wrote:And no I'm all for longer worlds not shorter ones with a mechanic involved to allow the players to choose when to end it rather than only at the devs whim to erase months of work for no good reason
So you do think that a reset for "non-development reasons" (not that there aren't developmental reasons for this reset) may be a good thing, it just can't be a good thing when it's we who do it?
To be honest, having tried the altar idea, I'm actually less sure now that a player-controlled reset mechanic would be a good thing than I was prior to it. It seems to me that, as soon as there's a "risk" that the world may be ending soon, that will cause the vast majority of players to stop playing because of the uncertainty of the future, and even if the threat were more easily averted than in the previous incarnation, I'm not so sure that would be well-liked nonetheless.infectedking wrote:lets go 8 village idols and unsiegable, gogogogo
You are quite free to suggest countermeasures.
Myrgard wrote:I'm glad to see the triple qualities go they were one the few negative changes made to the game, only making it harder to raise and control crops/animals.
Stat caps at 999? Buahahaha, a year into the world how many chars have reached that lvl? 10? 20? Basically irrelevant.
I have to say I'm very dissatisfied about the reset. I've spent 5 to 10 hours playing for the past month to "catch up" and develop my base to a point where it would be satisfactory... and now it all goes down the drain. No reason for it. The world isn't broken, theres still a lot of room to grow. People winning about wanting a reset will start doing that again a month into the world after having fallen behind in some way. You don't start grinding in the first few days of the new world, run into a ganker, hunting gone wrong, troll attack, dis has better bots... "I want a new world this one is unfair, that faction has everything better than we do".... you'll start reading that kind of posts before January is out.
World 9 has been very satisfactory for me and I bought several monthly subscription because of that. Now seeing how all that I've created is going to be wiped for now reason other that "let's start over". I think this post will mark the end of my involvement in Haven & Hearth.
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